<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>vigilante.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/North-American-RA-5C-Vigilante/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>porteA</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteG</object-name>
    <object-name>porteGH</object-name>
    <object-name>porteGB</object-name>
    <object-name>porteD</object-name>
    <object-name>porteDH</object-name>
    <object-name>porteDB</object-name>
    <object-name>canopyA</object-name>
    <object-name>canopyB</object-name>
    <object-name>ailes</object-name>
    <object-name>slatG1</object-name>
    <object-name>slatG2</object-name>
    <object-name>slatD1</object-name>
    <object-name>slatD2</object-name>
    <object-name>tipaileG</object-name>
    <object-name>tipaileD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>spoilerG1</object-name>
    <object-name>spoilerG2</object-name>
    <object-name>spoilerD1</object-name>
    <object-name>spoilerD2</object-name>
    <object-name>spoilerBG1</object-name>
    <object-name>spoilerBG2</object-name>
    <object-name>spoilerBD1</object-name>
    <object-name>spoilerBD2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>derive</object-name>
    <object-name>tipderive</object-name>
    <object-name>bomb</object-name>
    <object-name>rampG1</object-name>
    <object-name>rampG2</object-name>
    <object-name>rampG3</object-name>
    <object-name>rampD1</object-name>
    <object-name>rampD2</object-name>
    <object-name>rampD3</object-name>
    <object-name>supportlampe</object-name>

    <object-name>trous</object-name>
    <object-name>axeA</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleH</object-name>
    <object-name>articuleB</object-name>
    <object-name>launchbar</object-name>
    <object-name>roueA</object-name>
    <object-name>axeG</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
    <object-name>crosse</object-name>
    <object-name>axesrotateG</object-name>
    <object-name>axesrotateD</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitreA</object-name>
    <object-name>vitreB</object-name>
    <object-name>beacon</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreA</object-name>
    <object-name>HDRvitreB</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porteA</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteG</object-name>
    <object-name>porteGH</object-name>
    <object-name>porteGB</object-name>
    <object-name>porteD</object-name>
    <object-name>porteDH</object-name>
    <object-name>porteDB</object-name>
    <object-name>canopyA</object-name>
    <object-name>canopyB</object-name>
    <object-name>ailes</object-name>
    <object-name>slatG1</object-name>
    <object-name>slatG2</object-name>
    <object-name>slatD1</object-name>
    <object-name>slatD2</object-name>
    <object-name>tipaileG</object-name>
    <object-name>tipaileD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>spoilerG1</object-name>
    <object-name>spoilerG2</object-name>
    <object-name>spoilerD1</object-name>
    <object-name>spoilerD2</object-name>
    <object-name>spoilerBG1</object-name>
    <object-name>spoilerBG2</object-name>
    <object-name>spoilerBD1</object-name>
    <object-name>spoilerBD2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>derive</object-name>
    <object-name>tipderive</object-name>
    <object-name>bomb</object-name>
    <object-name>rampG1</object-name>
    <object-name>rampG2</object-name>
    <object-name>rampG3</object-name>
    <object-name>rampD1</object-name>
    <object-name>rampD2</object-name>
    <object-name>rampD3</object-name>
    <object-name>supportlampe</object-name>
    <object-name>trous</object-name>
    <object-name>axeA</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleH</object-name>
    <object-name>articuleB</object-name>
    <object-name>launchbar</object-name>
    <object-name>roueA</object-name>
    <object-name>axeG</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
    <object-name>crosse</object-name>
    <object-name>axesrotateG</object-name>
    <object-name>axesrotateD</object-name>
    <object-name>vitres</object-name>
    <object-name>vitreA</object-name>
    <object-name>vitreB</object-name>
    <object-name>beacon</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreA</object-name>
    <object-name>HDRvitreB</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/North-American-RA-5C-Vigilante/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porteA</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteG</object-name>
    <object-name>porteGH</object-name>
    <object-name>porteGB</object-name>
    <object-name>porteD</object-name>
    <object-name>porteDH</object-name>
    <object-name>porteDB</object-name>
    <object-name>canopyA</object-name>
    <object-name>canopyB</object-name>
    <object-name>ailes</object-name>
    <object-name>slatG1</object-name>
    <object-name>slatG2</object-name>
    <object-name>slatD1</object-name>
    <object-name>slatD2</object-name>
    <object-name>tipaileG</object-name>
    <object-name>tipaileD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>spoilerG1</object-name>
    <object-name>spoilerG2</object-name>
    <object-name>spoilerD1</object-name>
    <object-name>spoilerD2</object-name>
    <object-name>spoilerBG1</object-name>
    <object-name>spoilerBG2</object-name>
    <object-name>spoilerBD1</object-name>
    <object-name>spoilerBD2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>derive</object-name>
    <object-name>tipderive</object-name>
    <object-name>bomb</object-name>
    <object-name>rampG1</object-name>
    <object-name>rampG2</object-name>
    <object-name>rampG3</object-name>
    <object-name>rampD1</object-name>
    <object-name>rampD2</object-name>
    <object-name>rampD3</object-name>
    <object-name>supportlampe</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitreA</object-name>
    <object-name>vitreB</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreA</object-name>
    <object-name>HDRvitreB</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreA</object-name>
    <object-name>HDRvitreB</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitreA</object-name>
    <object-name>vitreB</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>beacon</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Exhausts/all-exhausts.xml</path>
  </model>

  <model>
    <path>Effects/flames/all-flames.xml</path>
  </model>

  <model>
    <path>lights/all-lights.xml</path>
  </model>

  <model>
    <path>Effects/smoke/all-smokes.xml</path>
  </model>

  <model>
    <path>Effects/trail/all-trails.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/3D/all-weapons.xml</path>
  </model>

  <!-- Wings animations -->
  <animation>
    <type>pick</type>
    <object-name>tipaileG</object-name>
    <object-name>tipaileD</object-name>
    <object-name>tipderive</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.wings.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>tipaileG</object-name>
    <!-- <property>sim/model/door-positions/wings/position-norm</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <factor> -90 </factor>
    <center>
      <x-m>  5.24014 </x-m>
      <y-m> -6.27415 </y-m>
      <z-m> -0.37153 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>tipaileD</object-name>
    <!-- <property>sim/model/door-positions/wings/position-norm</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <factor> 90 </factor>
    <center>
      <x-m>  5.24014 </x-m>
      <y-m>  6.27415 </y-m>
      <z-m> -0.37153 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>tipderive</object-name>
    <!-- <property>sim/model/door-positions/wings/position-norm</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <factor> 90 </factor>
    <axis>
      <x1-m>  9.10701 </x1-m>
      <y1-m> -0.08792 </y1-m>
      <z1-m>  1.52919 </z1-m>
      <x2-m>  9.39545 </x2-m>
      <y2-m> -0.08802 </y2-m>
      <z2-m>  1.40871 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 10 </factor>
    <center>
      <x-m>  7.38360 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.92995 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>derive</object-name>
    <object-name>tipderive</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 10 </factor>
    <center>
      <x-m>  7.74044 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.39483 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>spoilerG2</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <interpolation>
      <entry><ind>  1 </ind><dep>   0 </dep></entry>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind> -1 </ind><dep> -20 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  4.37718 </x1-m>
      <y1-m> -4.53932 </y1-m>
      <z1-m> -0.37858 </z1-m>
      <x2-m>  3.67980 </x2-m>
      <y2-m> -3.18337 </y2-m>
      <z2-m> -0.38514 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerBG2</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <interpolation>
      <entry><ind>  1 </ind><dep>   0 </dep></entry>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind> -1 </ind><dep> -20 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  4.73367 </x1-m>
      <y1-m> -4.35933 </y1-m>
      <z1-m> -0.56710 </z1-m>
      <x2-m>  4.05787 </x2-m>
      <y2-m> -2.99052 </y2-m>
      <z2-m> -0.60590 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerD2</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <interpolation>
      <entry><ind>  1 </ind><dep>   0 </dep></entry>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind> -1 </ind><dep> -20 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  3.67980 </x1-m>
      <y1-m>  3.18337 </y1-m>
      <z1-m> -0.38514 </z1-m>
      <x2-m>  4.37718 </x2-m>
      <y2-m>  4.53932 </y2-m>
      <z2-m> -0.37858 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerBD2</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <interpolation>
      <entry><ind>  1 </ind><dep>   0 </dep></entry>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind> -1 </ind><dep> -20 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  4.05787 </x1-m>
      <y1-m>  2.99052 </y1-m>
      <z1-m> -0.60590 </z1-m>
      <x2-m>  4.73367 </x2-m>
      <y2-m>  4.35933 </y2-m>
      <z2-m> -0.56710 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 10 </factor>
    <center>
      <x-m>  7.38360 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.92995 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 10 </factor>
    <center>
      <x-m>  7.38360 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.92995 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  5.86138 </x1-m>
      <y1-m> -6.20464 </y1-m>
      <z1-m> -0.49706 </z1-m>
      <x2-m>  4.00063 </x2-m>
      <y2-m> -1.67646 </y2-m>
      <z2-m> -0.61204 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  4.00063 </x1-m>
      <y1-m>  1.67646 </y1-m>
      <z1-m> -0.61204 </z1-m>
      <x2-m>  5.86138 </x2-m>
      <y2-m>  6.20464 </y2-m>
      <z2-m> -0.49706 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>slatG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -35 </factor>
    <axis>
      <x1-m>  3.78000 </x1-m>
      <y1-m> -6.12015 </y1-m>
      <z1-m> -0.54868 </z1-m>
      <x2-m>  0.23178 </x2-m>
      <y2-m> -1.98237 </y2-m>
      <z2-m> -0.68803 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>slatG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -45 </factor>
    <axis>
      <x1-m>  3.78000 </x1-m>
      <y1-m> -6.12015 </y1-m>
      <z1-m> -0.54868 </z1-m>
      <x2-m>  0.23178 </x2-m>
      <y2-m> -1.98237 </y2-m>
      <z2-m> -0.68803 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>slatD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -35 </factor>
    <axis>
      <x1-m>  0.23178 </x1-m>
      <y1-m>  1.98237 </y1-m>
      <z1-m> -0.68803 </z1-m>
      <x2-m>  3.78000 </x2-m>
      <y2-m>  6.12015 </y2-m>
      <z2-m> -0.54868 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>slatD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -45 </factor>
    <axis>
      <x1-m>  0.23178 </x1-m>
      <y1-m>  1.98237 </y1-m>
      <z1-m> -0.68803 </z1-m>
      <x2-m>  3.78000 </x2-m>
      <y2-m>  6.12015 </y2-m>
      <z2-m> -0.54868 </z2-m>
    </axis>
  </animation>

  <!-- Aérofreins -->
  <animation>
    <type>rotate</type>
    <object-name>spoilerG1</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  5.08004 </x1-m>
      <y1-m> -5.05721 </y1-m>
      <z1-m> -0.37937 </z1-m>
      <x2-m>  4.73386 </x2-m>
      <y2-m> -4.35914 </y2-m>
      <z2-m> -0.38151 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerBG1</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  4.73270 </x1-m>
      <y1-m> -5.23098 </y1-m>
      <z1-m> -0.56681 </z1-m>
      <x2-m>  4.37702 </x2-m>
      <y2-m> -4.53947 </y2-m>
      <z2-m> -0.58604 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerG2</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m>  4.37718 </x1-m>
      <y1-m> -4.53932 </y1-m>
      <z1-m> -0.37858 </z1-m>
      <x2-m>  3.67980 </x2-m>
      <y2-m> -3.18337 </y2-m>
      <z2-m> -0.38514 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerBG2</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m>  4.73367 </x1-m>
      <y1-m> -4.35933 </y1-m>
      <z1-m> -0.56710 </z1-m>
      <x2-m>  4.05487 </x2-m>
      <y2-m> -2.99052 </y2-m>
      <z2-m> -0.60590 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerD1</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  4.73386 </x1-m>
      <y1-m>  4.35914 </y1-m>
      <z1-m> -0.38151 </z1-m>
      <x2-m>  5.08004 </x2-m>
      <y2-m>  5.05721 </y2-m>
      <z2-m> -0.37937 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerBD1</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  4.37702 </x1-m>
      <y1-m>  4.53947 </y1-m>
      <z1-m> -0.58604 </z1-m>
      <x2-m>  4.73270 </x2-m>
      <y2-m>  5.23098 </y2-m>
      <z2-m> -0.56681 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerD2</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m>  3.67980 </x1-m>
      <y1-m>  3.18337 </y1-m>
      <z1-m> -0.38514 </z1-m>
      <x2-m>  4.37718 </x2-m>
      <y2-m>  4.53932 </y2-m>
      <z2-m> -0.37858 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerBD2</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m>  4.05487 </x1-m>
      <y1-m>  2.99052 </y1-m>
      <z1-m> -0.60590 </z1-m>
      <x2-m>  4.73367 </x2-m>
      <y2-m>  4.35933 </y2-m>
      <z2-m> -0.56710 </z2-m>
    </axis>
  </animation>

  <!-- Fermeture/Ouverture portes des trains -->
  <animation>
    <type>rotate</type>
    <object-name>porteA</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -115 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.89100 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.97169 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 90 </dep></entry>
      <entry><ind> 0.8 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.93190 </x1-m>
      <y1-m>  0.31194 </y1-m>
      <z1-m> -2.02007 </z1-m>
      <x2-m> -3.38346 </x2-m>
      <y2-m>  0.31194 </y2-m>
      <z2-m> -1.98359 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGH</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -25 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  2.78982 </x1-m>
      <y1-m> -1.55442 </y1-m>
      <z1-m> -0.78084 </z1-m>
      <x2-m>  3.39574 </x2-m>
      <y2-m> -1.57857 </y2-m>
      <z2-m> -0.78084 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGB</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 120 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 120 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  2.53503 </x1-m>
      <y1-m> -1.36438 </y1-m>
      <z1-m> -1.80213 </z1-m>
      <x2-m>  3.56934 </x2-m>
      <y2-m> -1.36438 </y2-m>
      <z2-m> -1.83909 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 90 </dep></entry>
      <entry><ind> 0.8 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  1.28567 </x1-m>
      <y1-m> -0.77534 </y1-m>
      <z1-m> -1.86596 </z1-m>
      <x2-m>  2.86635 </x2-m>
      <y2-m> -0.77534 </y2-m>
      <z2-m> -1.84977 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDH</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -25 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  3.39574 </x1-m>
      <y1-m>  1.57857 </y1-m>
      <z1-m> -0.78084 </z1-m>
      <x2-m>  2.78982 </x2-m>
      <y2-m>  1.55442 </y2-m>
      <z2-m> -0.78084 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDB</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 120 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 120 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  3.56934 </x1-m>
      <y1-m>  1.36438 </y1-m>
      <z1-m> -1.83909 </z1-m>
      <x2-m>  2.53503 </x2-m>
      <y2-m>  1.36438 </y2-m>
      <z2-m> -1.80213 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 90 </dep></entry>
      <entry><ind> 0.8 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  2.86635 </x1-m>
      <y1-m>  0.77534 </y1-m>
      <z1-m> -1.84977 </z1-m>
      <x2-m>  1.28567 </x2-m>
      <y2-m>  0.77534 </y2-m>
      <z2-m> -1.86596 </z2-m>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <type>translate</type>
    <object-name>axeAB</object-name>
    <object-name>launchbar</object-name>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.3 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleH</object-name>
    <object-name>articuleB</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -35 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.96686 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -2.30808 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleB</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 80 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.83024 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -2.51356 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.3 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -35 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.20885 </x-m>
      <y-m> -1.79243 </y-m>
      <z-m> -1.99774 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleGB</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 80 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.20973 </x-m>
      <y-m> -1.92761 </y-m>
      <z-m> -2.20417 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.3 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 35 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.20885 </x-m>
      <y-m>  1.79243 </y-m>
      <z-m> -1.99774 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleDB</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -80 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.20973 </x-m>
      <y-m>  1.92761 </y-m>
      <z-m> -2.20417 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>axeA</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleH</object-name>
    <object-name>articuleB</object-name>
    <object-name>launchbar</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 90 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.06209 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.74141 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>axesrotateG</object-name>
    <object-name>roueG</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 180 </dep></entry>
      <entry><ind> 0.8 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.20983 </x-m>
      <y-m> -1.48097 </y-m>
      <z-m> -1.45421 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 90 </dep></entry>
      <entry><ind> 0.5 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.20983 </x-m>
      <y-m> -1.62358 </y-m>
      <z-m> -1.54516 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>axesrotateD</object-name>
    <object-name>roueD</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -180 </dep></entry>
      <entry><ind> 0.8 </ind><dep>    0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.20983 </x-m>
      <y-m>  1.48097 </y-m>
      <z-m> -1.45421 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 90 </dep></entry>
      <entry><ind> 0.5 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.20983 </x-m>
      <y-m>  1.62358 </y-m>
      <z-m> -1.54516 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <!--- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <factor> -0.8 </factor>
    <center>
      <x-m> -3.06209 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.74141 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -3.17367 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -3.21375 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  3.20898 </x-m>
      <y-m> -1.79167 </y-m>
      <z-m> -2.93898 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  3.20898 </x-m>
      <y-m>  1.79167 </y-m>
      <z-m> -2.93898 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Canopy -->
  <animation>
    <type>pick</type>
    <object-name>canopyA</object-name>
    <object-name>vitreA</object-name>
    <object-name>HDRvitreA</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>canopyA</object-name>
    <object-name>vitreA</object-name>
    <object-name>HDRvitreA</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> 50 </factor>
    <center>
      <x-m> -6.00052 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.18510 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>canopyB</object-name>
    <object-name>vitreB</object-name>
    <object-name>HDRvitreB</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>canopyB</object-name>
    <object-name>vitreB</object-name>
    <object-name>HDRvitreB</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[18]</property>
    <factor> 50 </factor>
    <center>
      <x-m> -4.28323 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.03107 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Crosse d'appontage -->
  <animation>
    <type>rotate</type>
    <object-name>crosse</object-name>
    <property>gear/tailhook/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 50 </dep></entry>
    </interpolation>
    <center>
      <x-m>  6.28283 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.81329 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Crosse de catapultage -->
  <animation>
    <type>rotate</type>
    <object-name>launchbar</object-name>
    <property>gear/launchbar/position-norm</property>
    <factor> -150 </factor>
    <center>
      <x-m> -3.30641 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -2.77452 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Tail Cone Bomb Launch -->
  <animation>
    <type>select</type>
    <object-name>bomb</object-name>
    <condition>
      <!-- <not><property>controls/armament/bomb-release</property></not> -->
      <not><property>sim/multiplay/generic/int[10]</property></not>
    </condition>
  </animation>

</PropertyList>
