<?xml version="1.0"?>
<PropertyList>
	<name>fuselage</name>
	<inherits-from>Effects/model-combined</inherits-from>
	<parameters>
		<normalmap-enabled type="int">1</normalmap-enabled>
		<texture n="2">
			<image>Models/Effects/exterior/normalmap.png</image>
			<filter>linear-mipmap-linear</filter>
			<wrap-s>repeat</wrap-s>
			<wrap-t>repeat</wrap-t>
			<internal-format>normalized</internal-format>
		</texture>
		<reflect-map-enabled type="int">1</reflect-map-enabled>
		<texture n="4">
			<image>Models/Effects/exterior/greymap.png</image>
			<filter>linear-mipmap-linear</filter>
			<wrap-s>repeat</wrap-s>
			<wrap-t>repeat</wrap-t>
			<internal-format>normalized</internal-format>
		</texture>
		<dirt-enabled type="int">1</dirt-enabled>
		<dirt-color type="vec3d">0.03 0.0 0.0</dirt-color>
		<dirt-factor type="float"><use>/fdm/jsbsim/fcs/bugs/coverage-norm</use></dirt-factor>
		<reflection-enabled type="int">1</reflection-enabled>
		<reflection-correction type="float">-0.7</reflection-correction>
		<reflection-fresnel type="float">0.05</reflection-fresnel>
		<reflection-fresnel-factor type="float">0.5</reflection-fresnel-factor>
		<reflection-rainbow type="float">0.0</reflection-rainbow>
		<reflection-noise type="float">0.0</reflection-noise>
		<reflection-dynamic type="int">1</reflection-dynamic>
		<ambient-correction type="float">0.15</ambient-correction>
		<rain-enabled type="int">1</rain-enabled>
	</parameters>
</PropertyList>
