<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>t6II.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>Aircraft/Beechcraft-T6-Texan-II/Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Beechcraft-T6-Texan-II/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>volet</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>bol</object-name>
    <object-name>tourverriere</object-name>
    <object-name>antennes</object-name>
    <object-name>ailette</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>supportlampe</object-name>
    <object-name>spoiler</object-name>

    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>pale1</object-name>
    <object-name>pale2</object-name>
    <object-name>pale3</object-name>
    <object-name>pale4</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>axeA3</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>roueD</object-name>
    <object-name>pito</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>lampeR</object-name>
    <object-name>lampeG</object-name>
    <object-name>lampeW</object-name>
    <object-name>phareG</object-name>
    <object-name>phareD</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>volet</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>bol</object-name>
    <object-name>tourverriere</object-name>
    <object-name>antennes</object-name>
    <object-name>ailette</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>supportlampe</object-name>
    <object-name>spoiler</object-name>
    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>pale1</object-name>
    <object-name>pale2</object-name>
    <object-name>pale3</object-name>
    <object-name>pale4</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>axeA3</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>roueD</object-name>
    <object-name>pito</object-name>
    <object-name>vitres</object-name>
    <object-name>lampeR</object-name>
    <object-name>lampeG</object-name>
    <object-name>lampeW</object-name>
    <object-name>phareG</object-name>
    <object-name>phareD</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <object-name>HDRvitres</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Beechcraft-T6-Texan-II/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>volet</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>bol</object-name>
    <object-name>tourverriere</object-name>
    <object-name>antennes</object-name>
    <object-name>ailette</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>supportlampe</object-name>
    <object-name>spoiler</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>lampeR</object-name>
    <object-name>lampeG</object-name>
    <object-name>lampeW</object-name>
    <object-name>phareG</object-name>
    <object-name>phareD</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-crankings.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <!-- L'hélice -->
  <animation>
    <name>Helice</name>
    <object-name>pale1</object-name>
    <object-name>pale2</object-name>
    <object-name>pale3</object-name>
    <object-name>pale4</object-name>
  </animation>

  <animation>
    <name>HeliceComplete</name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <object-name>Helice</object-name>
    <object-name>bol</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[0]/rpm</property>
          <value>600.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[0]/rpm</property>
          <value>1500.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>Helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[6]</property></not>
    </condition>
    <!-- <property>engines/engine[0]/n1</property> -->
    <property>sim/multiplay/generic/float[4]</property>
    <factor> -10 </factor>
    <center>
      <x-m> -4.54196 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.05387 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 3.52308 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 0.05641 </z1-m>
      <x2-m> 3.54936 </x2-m>
      <y2-m> 0.00000 </y2-m>
      <z2-m> 1.43565 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <object-name>lampeW</object-name>
    <object-name>LightElevator</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 4.38140 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.00493 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.54300 </x1-m>
      <y1-m> -5.05844 </y1-m>
      <z1-m> -0.22246 </z1-m>
      <x2-m> -0.32641 </x2-m>
      <y2-m> -2.84564 </y2-m>
      <z2-m> -0.50323 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.32641 </x1-m>
      <y1-m>  2.84564 </y1-m>
      <z1-m> -0.50323 </z1-m>
      <x2-m> -0.54300 </x2-m>
      <y2-m>  5.05844 </y2-m>
      <z2-m> -0.22246 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 70 </factor>
    <axis>
      <x1-m> -0.37135 </x1-m>
      <y1-m> -2.84564 </y1-m>
      <z1-m> -0.55308 </z1-m>
      <x2-m> -0.20929 </x2-m>
      <y2-m> -1.27187 </y2-m>
      <z2-m> -0.76091 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>volet</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 70 </factor>
    <center>
      <x-m> -0.20929 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.76091 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 70 </factor>
    <axis>
      <x1-m> -0.20929 </x1-m>
      <y1-m>  1.27187 </y1-m>
      <z1-m> -0.76091 </z1-m>
      <x2-m> -0.37135 </x2-m>
      <y2-m>  2.84564 </y2-m>
      <z2-m> -0.55308 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoiler</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> 60 </factor>
    <center>
      <x-m> -0.04757 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.73972 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rentrée des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>axeA3</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -104 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.10803 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.57516 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeA3</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 100 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.08282 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.88656 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>phareG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 91 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.90340 </x-m>
      <y-m> -1.15330 </y-m>
      <z-m> -0.63760 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG3</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -134 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.90340 </x-m>
      <y-m> -1.10942 </y-m>
      <z-m> -0.90911 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>roueD</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>phareD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -91 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.90340 </x-m>
      <y-m>  1.15330 </y-m>
      <z-m> -0.63760 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD3</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 134 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.90340 </x-m>
      <y-m>  1.10942 </y-m>
      <z-m> -0.90911 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Fermeture des portes des trains -->
  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.3 </ind><dep> -94 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -94 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.07117 </x1-m>
      <y1-m> -0.10593 </y1-m>
      <z1-m> -0.69435 </z1-m>
      <x2-m> -2.53093 </x2-m>
      <y2-m> -0.10593 </y2-m>
      <z2-m> -0.72480 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.3 </ind><dep> -94 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -94 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.53093 </x1-m>
      <y1-m>  0.10593 </y1-m>
      <z1-m> -0.72480 </z1-m>
      <x2-m> -3.07117 </x2-m>
      <y2-m>  0.10593 </y2-m>
      <z2-m> -0.69435 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 90 </dep></entry>
      <entry><ind> 0.8 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.90340 </x-m>
      <y-m> -0.24366 </y-m>
      <z-m> -0.81798 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -130 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.98419 </x1-m>
      <y1-m> -1.19713 </y1-m>
      <z1-m> -0.82158 </z1-m>
      <x2-m> -0.82262 </x2-m>
      <y2-m> -1.19713 </y2-m>
      <z2-m> -0.81439 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD1</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.8 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.90340 </x-m>
      <y-m>  0.24366 </y-m>
      <z-m> -0.81798 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD2</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -130 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.82262 </x1-m>
      <y1-m>  1.19713 </y1-m>
      <z1-m> -0.81439 </z1-m>
      <x2-m> -0.98419 </x2-m>
      <y2-m>  1.19713 </y2-m>
      <z2-m> -0.82158 </z2-m>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueAvant</name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.1179 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.021 </x>
      <y> 0.000 </y>
      <z> 0.116 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 30 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.19370 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.86701 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeA2</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -55 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.30393 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.93924 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeGB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.1 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 20 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.95489 </x-m>
      <y-m> -1.15330 </y-m>
      <z-m> -1.03479 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG2</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -45 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.06793 </x-m>
      <y-m> -1.15330 </y-m>
      <z-m> -1.10253 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>roueD</object-name>
    <object-name>axeDB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.1 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 20 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.95489 </x-m>
      <y-m> -1.15330 </y-m>
      <z-m> -1.03479 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD2</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -45 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.06793 </x-m>
      <y-m> -1.15330 </y-m>
      <z-m> -1.10253 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <factor> -0.8 </factor>
    <axis>
      <x1-m> -3.17625 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -1.09811 </z1-m>
      <x2-m> -3.08476 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m> -0.57924 </z2-m>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -3.22773 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.37271 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.90340 </x-m>
      <y-m> -1.26692 </y-m>
      <z-m> -1.26761 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.90340 </x-m>
      <y-m>  1.26692 </y-m>
      <z-m> -1.26761 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Canopy -->
  <animation>
    <name>CanopyComplete</name>
    <object-name>tourverriere</object-name>
    <object-name>vitres</object-name>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>CanopyComplete</object-name>
    <object-name>HDRvitres</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>CanopyComplete</object-name>
    <object-name>HDRvitres</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> -95 </factor>
    <axis>
      <x1-m> -1.16077 </x1-m>
      <y1-m>  0.43901 </y1-m>
      <z1-m>  0.14999 </z1-m>
      <x2-m>  0.28835 </x2-m>
      <y2-m>  0.43857 </y2-m>
      <z2-m>  0.31746 </z2-m>
    </axis>
  </animation>

</PropertyList>
