<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>ar234.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/AR-234/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletG22</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>voletD22</object-name>
    <object-name>pitot</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>gouverne</object-name>
    <object-name>moteurG</object-name>
    <object-name>moteurD</object-name>
    <object-name>periscope</object-name>

    <object-name>trous</object-name>
    <object-name>tourverriere</object-name>
    <object-name>canopy</object-name>
    <object-name>antenne</object-name>
    <object-name>centremoteurG</object-name>
    <object-name>centremoteurD</object-name>
    <object-name>heliceG1</object-name>
    <object-name>heliceG2</object-name>
    <object-name>heliceD1</object-name>
    <object-name>heliceD2</object-name>
    <object-name>pate</object-name>
    <object-name>cables</object-name>

    <!-- Wheels -->
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>

    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>roueA</object-name>
    <object-name>axeG</object-name>
    <object-name>axeG1</object-name>
    <object-name>articuleG1</object-name>
    <object-name>articuleG2</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD</object-name>
    <object-name>axeD1</object-name>
    <object-name>articuleD1</object-name>
    <object-name>articuleD2</object-name>
    <object-name>roueD</object-name>

    <!-- Patins -->
    <object-name>cache</object-name>

    <object-name>patinC</object-name>
    <object-name>patinG</object-name>
    <object-name>patinD</object-name>
    <object-name>axeC</object-name>

    <!-- Engines -->
    <object-name>moteurC</object-name>
    <object-name>cachemoteurs</object-name>

    <object-name>trousC</object-name>
    <object-name>centremoteurC</object-name>
    <object-name>heliceCG2</object-name>
    <object-name>heliceCG1</object-name>
    <object-name>heliceCD1</object-name>
    <object-name>heliceCD2</object-name>

    <!-- Trolley -->
    <object-name>axeCA1</object-name>
    <object-name>axeCA2</object-name>
    <object-name>roueCA</object-name>
    <object-name>roueCG</object-name>
    <object-name>roueCD</object-name>
    <object-name>armature</object-name>

    <!-- Objets transparents -->
    <object-name>verriere</object-name>
    <object-name>canopytrans</object-name>
    <object-name>bruleG</object-name>
    <object-name>bruleD</object-name>
    <!-- Engines -->
    <object-name>bruleCG</object-name>
    <object-name>bruleCD</object-name>
    <!-- HDR mode -->
    <object-name>HDRverriere</object-name>
    <object-name>HDRcanopytrans</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletG22</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>voletD22</object-name>
    <object-name>pitot</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>gouverne</object-name>
    <object-name>moteurG</object-name>
    <object-name>moteurD</object-name>
    <object-name>periscope</object-name>
    <object-name>trous</object-name>
    <object-name>tourverriere</object-name>
    <object-name>canopy</object-name>
    <object-name>antenne</object-name>
    <object-name>centremoteurG</object-name>
    <object-name>centremoteurD</object-name>
    <object-name>heliceG1</object-name>
    <object-name>heliceG2</object-name>
    <object-name>heliceD1</object-name>
    <object-name>heliceD2</object-name>
    <object-name>pate</object-name>
    <object-name>cables</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>roueA</object-name>
    <object-name>axeG</object-name>
    <object-name>axeG1</object-name>
    <object-name>articuleG1</object-name>
    <object-name>articuleG2</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD</object-name>
    <object-name>axeD1</object-name>
    <object-name>articuleD1</object-name>
    <object-name>articuleD2</object-name>
    <object-name>roueD</object-name>
    <object-name>cache</object-name>
    <object-name>patinC</object-name>
    <object-name>patinG</object-name>
    <object-name>patinD</object-name>
    <object-name>axeC</object-name>
    <object-name>moteurC</object-name>
    <object-name>cachemoteurs</object-name>
    <object-name>trousC</object-name>
    <object-name>centremoteurC</object-name>
    <object-name>heliceCG2</object-name>
    <object-name>heliceCG1</object-name>
    <object-name>heliceCD1</object-name>
    <object-name>heliceCD2</object-name>
    <object-name>axeCA1</object-name>
    <object-name>axeCA2</object-name>
    <object-name>roueCA</object-name>
    <object-name>roueCG</object-name>
    <object-name>roueCD</object-name>
    <object-name>armature</object-name>
    <object-name>verriere</object-name>
    <object-name>canopytrans</object-name>
    <object-name>bruleG</object-name>
    <object-name>bruleD</object-name>
    <object-name>bruleCG</object-name>
    <object-name>bruleCD</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRcanopytrans</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/AR-234/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletG22</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>voletD22</object-name>
    <object-name>pitot</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>gouverne</object-name>
    <object-name>moteurG</object-name>
    <object-name>moteurD</object-name>
    <object-name>periscope</object-name>
    <!-- Wheels -->
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <!-- Patins -->
    <object-name>cache</object-name>
    <!-- Engines -->
    <object-name>moteurC</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>verriere</object-name>
    <object-name>canopytrans</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRverriere</object-name>
    <object-name>HDRcanopytrans</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRverriere</object-name>
    <object-name>HDRcanopytrans</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>verriere</object-name>
    <object-name>canopytrans</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>bruleG</object-name>
    <object-name>bruleD</object-name>
    <object-name>bruleCG</object-name>
    <object-name>bruleCD</object-name>
  </effect>

  <animation>
    <name>TheWheels</name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>roueA</object-name>
    <object-name>axeG</object-name>
    <object-name>axeG1</object-name>
    <object-name>articuleG1</object-name>
    <object-name>articuleG2</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD</object-name>
    <object-name>axeD1</object-name>
    <object-name>articuleD1</object-name>
    <object-name>articuleD2</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <name>ThePatin</name>
    <object-name>cache</object-name>
    <object-name>patinC</object-name>
    <object-name>patinG</object-name>
    <object-name>patinD</object-name>
    <object-name>axeC</object-name>
  </animation>

  <animation>
    <name>TheEngines</name>
    <object-name>moteurC</object-name>
    <object-name>cachemoteurs</object-name>
    <object-name>trousC</object-name>
    <object-name>centremoteurC</object-name>
    <object-name>heliceCG2</object-name>
    <object-name>heliceCG1</object-name>
    <object-name>heliceCD1</object-name>
    <object-name>heliceCD2</object-name>
    <object-name>bruleCG</object-name>
    <object-name>bruleCD</object-name>
  </animation>

  <animation>
    <name>TheTrolley</name>
    <object-name>axeCA1</object-name>
    <object-name>axeCA2</object-name>
    <object-name>roueCA</object-name>
    <object-name>roueCG</object-name>
    <object-name>roueCD</object-name>
    <object-name>armature</object-name>
  </animation>

  <!-- ************** Wheels or 4 engines ************** -->
  <animation>
    <type>select</type>
    <object-name>TheWheels</object-name>
    <condition>
      <not-equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>234V1</value>
      </not-equals>
    </condition>
  </animation>

  <!-- ******************** Trolley ******************** -->
  <animation>
    <type>select</type>
    <object-name>TheTrolley</object-name>
    <condition>
      <and>
        <equals>
          <!-- <property>sim/model/mode</property> -->
          <property>sim/multiplay/generic/string[0]</property>
          <value>234V1</value>
        </equals>
        <equals>
          <property>gear/gear/position-norm</property>
          <value>1</value>
        </equals>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>ThePatin</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>234V1</value>
      </equals>
    </condition>
  </animation>

  <!-- ****************** 4 engines ******************** -->
  <animation>
    <type>select</type>
    <object-name>TheEngines</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>234C</value>
      </equals>
    </condition>
  </animation>

  <!-- With this we can go threw the trolley-->
  <animation>
    <enable-hot type="bool">false</enable-hot>
  </animation>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/flames/all-flames.xml</path>
  </model>

  <model>
    <path>Effects/smoke/all-smokes.xml</path>
  </model>

  <model>
    <path>Effects/trail/all-trails.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>lights/all-lights.xml</path>
  </model>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>gouverne</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <center>
      <x-m> 5.548 </x-m>
      <y-m> 0.000 </y-m>
      <z-m> 0.811 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m>  5.269 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.398 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 25 </factor>
    <axis>
      <x1-m> -0.441 </x1-m>
      <y1-m> -6.726 </y1-m>
      <z1-m>  0.090 </z1-m>
      <x2-m> -0.152 </x2-m>
      <y2-m> -4.113 </y2-m>
      <z2-m>  0.077 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 25 </factor>
    <axis>
      <x1-m> -0.152 </x1-m>
      <y1-m>  4.113 </y1-m>
      <z1-m>  0.077 </z1-m>
      <x2-m> -0.441 </x2-m>
      <y2-m>  6.726 </y2-m>
      <z2-m>  0.090 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -50 </factor>
    <axis>
      <x1-m> -0.214 </x1-m>
      <y1-m> -0.708 </y1-m>
      <z1-m>  0.003 </z1-m>
      <x2-m> -0.214 </x2-m>
      <y2-m> -1.512 </y2-m>
      <z2-m>  0.015 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -50 </factor>
    <axis>
      <x1-m> -0.256 </x1-m>
      <y1-m> -2.447 </y1-m>
      <z1-m>  0.027 </z1-m>
      <x2-m> -0.356 </x2-m>
      <y2-m> -4.090 </y2-m>
      <z2-m>  0.046 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG22</object-name>
    <condition>
      <not-equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>234C</value>
      </not-equals>
    </condition>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -50 </factor>
    <axis>
      <x1-m> -0.256 </x1-m>
      <y1-m> -2.447 </y1-m>
      <z1-m>  0.027 </z1-m>
      <x2-m> -0.356 </x2-m>
      <y2-m> -4.090 </y2-m>
      <z2-m>  0.046 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -50 </factor>
    <axis>
      <x1-m> -0.214 </x1-m>
      <y1-m>  1.512 </y1-m>
      <z1-m>  0.015 </z1-m>
      <x2-m> -0.214 </x2-m>
      <y2-m>  0.708 </y2-m>
      <z2-m>  0.003 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -50 </factor>
    <axis>
      <x1-m> -0.356 </x1-m>
      <y1-m>  4.090 </y1-m>
      <z1-m>  0.046 </z1-m>
      <x2-m> -0.256 </x2-m>
      <y2-m>  2.447 </y2-m>
      <z2-m>  0.027 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD22</object-name>
    <condition>
      <not-equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>234C</value>
      </not-equals>
    </condition>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -50 </factor>
    <axis>
      <x1-m> -0.356 </x1-m>
      <y1-m>  4.090 </y1-m>
      <z1-m>  0.046 </z1-m>
      <x2-m> -0.256 </x2-m>
      <y2-m>  2.447 </y2-m>
      <z2-m>  0.027 </z2-m>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <animation>
    <type>rotate</type>
    <object-name>roueA</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -82 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -5.035 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -1.019 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>FullTrainGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeG</object-name>
    <object-name>axeG1</object-name>
    <object-name>articuleG1</object-name>
    <object-name>articuleG2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>FullTrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 120 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.618 </x1-m>
      <y1-m> -0.563 </y1-m>
      <z1-m> -0.671 </z1-m>
      <x2-m> -0.618 </x2-m>
      <y2-m> -0.463 </y2-m>
      <z2-m> -0.729 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>FullTrainDroit</name>
    <object-name>roueD</object-name>
    <object-name>axeD</object-name>
    <object-name>axeD1</object-name>
    <object-name>articuleD1</object-name>
    <object-name>articuleD2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>FullTrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 120 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.618 </x1-m>
      <y1-m>  0.463 </y1-m>
      <z1-m> -0.729 </z1-m>
      <x2-m> -0.618 </x2-m>
      <y2-m>  0.563 </y2-m>
      <z2-m> -0.671 </z2-m>
    </axis>
  </animation>

  <!-- Fermeture des portes des trains -->
  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep>  98 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 100 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.699 </x1-m>
      <y1-m> -0.242 </y1-m>
      <z1-m> -1.108 </z1-m>
      <x2-m> -5.053 </x2-m>
      <y2-m> -0.242 </y2-m>
      <z2-m> -1.076 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.1 </ind><dep>  -98 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -100 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.699 </x1-m>
      <y1-m>  0.242 </y1-m>
      <z1-m> -1.108 </z1-m>
      <x2-m> -5.053 </x2-m>
      <y2-m>  0.242 </y2-m>
      <z2-m> -1.076 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.7 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.850 </x-m>
      <y-m> -0.693 </y-m>
      <z-m> -0.166 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.3 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.779 </x-m>
      <y-m> -0.668 </y-m>
      <z-m> -0.600 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD1</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 90 </dep></entry>
      <entry><ind> 0.7 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.850 </x-m>
      <y-m>  0.693 </y-m>
      <z-m> -0.166 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD2</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.3 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 90 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.779 </x-m>
      <y-m>  0.668 </y-m>
      <z-m> -0.600 </z-m>
    </center>
    <axis>
      <x>  1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>TrainAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeA2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <factor> -36 </factor>
    <center>
      <x-m> -4.973 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -1.574 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeG1</object-name>
    <object-name>articuleG1</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>TrainGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.2 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.007549 </x>
      <y> 0.042591 </y>
      <z> 0.198200 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleG1</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 32 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.748 </x1-m>
      <y1-m> -0.700 </y1-m>
      <z1-m> -1.683 </z1-m>
      <x2-m> -0.748 </x2-m>
      <y2-m> -0.740 </y2-m>
      <z2-m> -1.676 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleG2</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 32 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.743 </x1-m>
      <y1-m> -0.652 </y1-m>
      <z1-m> -1.269 </z1-m>
      <x2-m> -0.743 </x2-m>
      <y2-m> -0.613 </y2-m>
      <z2-m> -1.276 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>roueD</object-name>
    <object-name>axeD1</object-name>
    <object-name>articuleD1</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>TrainDroit</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.2 </dep></entry>
    </interpolation>
    <axis>
      <x>  0.007549 </x>
      <y> -0.042591 </y>
      <z>  0.198200 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleD1</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 32 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.748 </x1-m>
      <y1-m>  0.740 </y1-m>
      <z1-m> -1.676 </z1-m>
      <x2-m> -0.748 </x2-m>
      <y2-m>  0.700 </y2-m>
      <z2-m> -1.683 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleD2</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 32 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.743 </x1-m>
      <y1-m>  0.613 </y1-m>
      <z1-m> -1.276 </z1-m>
      <x2-m> -0.743 </x2-m>
      <y2-m>  0.652 </y2-m>
      <z2-m> -1.269 </z2-m>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>roueA</object-name>
    <object-name>axeA2</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> -1.2 </factor>
    <center>
      <x-m> -4.973 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -1.574 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -4.705 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -1.825 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <factor> -30 </factor>
    <axis>
      <x1-m> -0.654 </x1-m>
      <y1-m> -1.111 </y1-m>
      <z1-m> -1.689 </z1-m>
      <x2-m> -0.654 </x2-m>
      <y2-m> -0.889 </y2-m>
      <z2-m> -1.701 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <factor> -30 </factor>
    <axis>
      <x1-m> -0.654 </x1-m>
      <y1-m>  0.889 </y1-m>
      <z1-m> -1.701 </z1-m>
      <x2-m> -0.654 </x2-m>
      <y2-m>  1.111 </y2-m>
      <z2-m> -1.689 </z2-m>
    </axis>
  </animation>

  <!-- ******************** Engines ******************** -->
  <animation>
    <type>material</type>
    <object-name>bruleG</object-name>
    <object-name>bruleD</object-name>
    <object-name>bruleCG</object-name>
    <object-name>bruleCD</object-name>
    <emission>
      <red>   2 </red>
      <green> 2 </green>
      <blue>  2 </blue>
    </emission>
  </animation>

  <animation>
    <type>select</type>
    <object-name>bruleG</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[6]</property></not>
      <greater-than>
        <!-- <property>controls/engines/engine[0]/throttle</property> -->
        <property>sim/multiplay/generic/float[11]</property>
        <value>0.7</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>bruleD</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[7]</property></not>
      <greater-than>
        <!-- <property>controls/engines/engine[1]/throttle</property> -->
        <property>sim/multiplay/generic/float[12]</property>
        <value>0.7</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>bruleCG</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[2]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[8]</property></not>
      <greater-than>
        <!-- <property>controls/engines/engine[2]/throttle</property> -->
        <property>sim/multiplay/generic/float[13]</property>
        <value>0.7</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>bruleCD</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[3]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[9]</property></not>
      <greater-than>
        <!-- <property>controls/engines/engine[3]/throttle</property> -->
        <property>sim/multiplay/generic/float[14]</property>
        <value>0.7</value>
      </greater-than>
    </condition>
  </animation>

  <!-- Rotation des hélices des réacteurs -->
  <animation>
    <type>spin</type>
    <object-name>heliceG1</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[6]</property></not>
    </condition>
    <!-- <property>controls/engines/engine[0]/throttle</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <factor> 100 </factor>
    <center>
      <x-m> -2.933 </x-m>
      <y-m> -1.948 </y-m>
      <z-m> -0.560 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceG2</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[6]</property></not>
    </condition>
    <!-- <property>controls/engines/engine[0]/throttle</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <factor> 100 </factor>
    <center>
      <x-m>  0.508 </x-m>
      <y-m> -1.948 </y-m>
      <z-m> -0.560 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceD1</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[7]</property></not>
    </condition>
    <!-- <property>controls/engines/engine[1]/throttle</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <factor> 100 </factor>
    <center>
      <x-m> -2.933 </x-m>
      <y-m>  1.948 </y-m>
      <z-m> -0.560 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceD2</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[7]</property></not>
    </condition>
    <!-- <property>controls/engines/engine[1]/throttle</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <factor> 100 </factor>
    <center>
      <x-m>  0.508 </x-m>
      <y-m>  1.948 </y-m>
      <z-m> -0.560 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceCG1</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[2]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[8]</property></not>
    </condition>
    <!-- <property>controls/engines/engine[2]/throttle</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <factor> 100 </factor>
    <center>
      <x-m>  0.508 </x-m>
      <y-m> -2.838 </y-m>
      <z-m> -0.560 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceCG2</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[2]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[8]</property></not>
    </condition>
    <!-- <property>controls/engines/engine[2]/throttle</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <factor> 100 </factor>
    <center>
      <x-m> -2.933 </x-m>
      <y-m> -2.838 </y-m>
      <z-m> -0.560 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceCD1</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[3]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[9]</property></not>
    </condition>
    <!-- <property>controls/engines/engine[3]/throttle</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <factor> 100 </factor>
    <center>
      <x-m> -2.933 </x-m>
      <y-m>  2.838 </y-m>
      <z-m> -0.560 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceCD2</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[3]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[9]</property></not>
    </condition>
    <!-- <property>controls/engines/engine[3]/throttle</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <factor> 100 </factor>
    <center>
      <x-m>  0.508 </x-m>
      <y-m>  2.838 </y-m>
      <z-m> -0.560 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>GearA</name>
    <object-name>roueCA</object-name>
    <object-name>axeCA2</object-name>
  </animation>

  <!-- Compression -->
  <animation>
    <type>rotate</type>
    <object-name>GearA</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <factor> -15 </factor>
    <center>
      <x-m> -5.185 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -1.940 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeC</object-name>
    <object-name>patinC</object-name>
    <!-- <property>gear/gear[5]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <factor> -3 </factor>
    <center>
      <x-m> -3.07256 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.04766 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueCA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -4.702 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -2.362 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueCG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  0.748 </x-m>
      <y-m> -1.458 </y-m>
      <z-m> -2.180 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueCD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  0.748 </x-m>
      <y-m>  1.458 </y-m>
      <z-m> -2.180 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>FullCanopy</name>
    <object-name>canopy</object-name>
    <object-name>canopytrans</object-name>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>FullCanopy</object-name>
    <object-name>HDRcanopytrans</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>FullCanopy</object-name>
    <object-name>HDRcanopytrans</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> 85 </factor>
    <axis>
      <x1-m> -4.432 </x1-m>
      <y1-m>  0.544 </y1-m>
      <z1-m> -0.016 </z1-m>
      <x2-m> -5.035 </x2-m>
      <y2-m>  0.477 </y2-m>
      <z2-m> -0.016 </z2-m>
    </axis>
  </animation>

</PropertyList>
