<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>737-200.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>Aircraft/737-200/Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/737-200/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>porteNG</object-name>
    <object-name>porteND</object-name>
    <object-name>base</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteCG</object-name>
    <object-name>porteCD</object-name>
    <object-name>porteBG</object-name>
    <object-name>porteBD</object-name>
    <object-name>ailes</object-name>
    <object-name>sousailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>sousvoletsG1</object-name>
    <object-name>sousvoletsG2</object-name>
    <object-name>sousvoletsD1</object-name>
    <object-name>sousvoletsD2</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletG3</object-name>
    <object-name>voletG4</object-name>
    <object-name>voletG5</object-name>
    <object-name>voletG6</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>voletD3</object-name>
    <object-name>voletD4</object-name>
    <object-name>voletD5</object-name>
    <object-name>voletD6</object-name>
    <object-name>spoil1G</object-name>
    <object-name>spoil2G</object-name>
    <object-name>spoil3G</object-name>
    <object-name>spoil4G</object-name>
    <object-name>spoil1D</object-name>
    <object-name>spoil2D</object-name>
    <object-name>spoil3D</object-name>
    <object-name>spoil4D</object-name>
    <object-name>slat1G</object-name>
    <object-name>slat2G</object-name>
    <object-name>slat3G</object-name>
    <object-name>slat4G</object-name>
    <object-name>slat5G</object-name>
    <object-name>slat1D</object-name>
    <object-name>slat2D</object-name>
    <object-name>slat3D</object-name>
    <object-name>slat4D</object-name>
    <object-name>slat5D</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>derive</object-name>
    <object-name>direction</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleH</object-name>
    <object-name>articuleB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
    <object-name>porteG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
    <object-name>porteD</object-name>
    <object-name>supportsmoteurs</object-name>
    <object-name>moteurs</object-name>
    <object-name>boutsmoteurs</object-name>
    <object-name>deflecteurG1</object-name>
    <object-name>deflecteurG2</object-name>
    <object-name>deflecteurD1</object-name>
    <object-name>deflecteurD2</object-name>
    <object-name>tourvitres</object-name>
    <object-name>antennes</object-name>
    <object-name>tourlampes</object-name>
    <object-name>lampes</object-name>
    <object-name>reverse</object-name>
    <object-name>porteechelle</object-name>

    <object-name>trous</object-name>
    <object-name>heliceG1</object-name>
    <object-name>heliceG2</object-name>
    <object-name>heliceD1</object-name>
    <object-name>heliceD2</object-name>
    <object-name>stair1</object-name>
    <object-name>stair2</object-name>
    <object-name>stair3</object-name>
    <object-name>ramb0</object-name>
    <object-name>ramb1</object-name>
    <object-name>ramb2</object-name>
    <object-name>ramb3</object-name>
    <object-name>ramb4</object-name>
    <object-name>ramb5</object-name>
    <object-name>ramb6</object-name>
    <object-name>ramb7</object-name>
    <object-name>ramb8</object-name>
    <object-name>ramb9</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitreAG</object-name>
    <object-name>vitreAD</object-name>
    <object-name>vitreBG</object-name>
    <object-name>vitreBD</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreAG</object-name>
    <object-name>HDRvitreAD</object-name>
    <object-name>HDRvitreBG</object-name>
    <object-name>HDRvitreBD</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porteNG</object-name>
    <object-name>porteND</object-name>
    <object-name>base</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteCG</object-name>
    <object-name>porteCD</object-name>
    <object-name>porteBG</object-name>
    <object-name>porteBD</object-name>
    <object-name>ailes</object-name>
    <object-name>sousailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>sousvoletsG1</object-name>
    <object-name>sousvoletsG2</object-name>
    <object-name>sousvoletsD1</object-name>
    <object-name>sousvoletsD2</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletG3</object-name>
    <object-name>voletG4</object-name>
    <object-name>voletG5</object-name>
    <object-name>voletG6</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>voletD3</object-name>
    <object-name>voletD4</object-name>
    <object-name>voletD5</object-name>
    <object-name>voletD6</object-name>
    <object-name>spoil1G</object-name>
    <object-name>spoil2G</object-name>
    <object-name>spoil3G</object-name>
    <object-name>spoil4G</object-name>
    <object-name>spoil1D</object-name>
    <object-name>spoil2D</object-name>
    <object-name>spoil3D</object-name>
    <object-name>spoil4D</object-name>
    <object-name>slat1G</object-name>
    <object-name>slat2G</object-name>
    <object-name>slat3G</object-name>
    <object-name>slat4G</object-name>
    <object-name>slat5G</object-name>
    <object-name>slat1D</object-name>
    <object-name>slat2D</object-name>
    <object-name>slat3D</object-name>
    <object-name>slat4D</object-name>
    <object-name>slat5D</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>derive</object-name>
    <object-name>direction</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleH</object-name>
    <object-name>articuleB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
    <object-name>porteG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
    <object-name>porteD</object-name>
    <object-name>supportsmoteurs</object-name>
    <object-name>moteurs</object-name>
    <object-name>boutsmoteurs</object-name>
    <object-name>deflecteurG1</object-name>
    <object-name>deflecteurG2</object-name>
    <object-name>deflecteurD1</object-name>
    <object-name>deflecteurD2</object-name>
    <object-name>heliceG1</object-name>
    <object-name>heliceG2</object-name>
    <object-name>heliceD1</object-name>
    <object-name>heliceD2</object-name>
    <object-name>tourvitres</object-name>
    <object-name>antennes</object-name>
    <object-name>trous</object-name>
    <object-name>tourlampes</object-name>
    <object-name>lampes</object-name>
    <object-name>reverse</object-name>
    <object-name>porteechelle</object-name>
    <object-name>stair1</object-name>
    <object-name>stair2</object-name>
    <object-name>stair3</object-name>
    <object-name>ramb0</object-name>
    <object-name>ramb1</object-name>
    <object-name>ramb2</object-name>
    <object-name>ramb3</object-name>
    <object-name>ramb4</object-name>
    <object-name>ramb5</object-name>
    <object-name>ramb6</object-name>
    <object-name>ramb7</object-name>
    <object-name>ramb8</object-name>
    <object-name>ramb9</object-name>
    <object-name>vitres</object-name>
    <object-name>vitreAG</object-name>
    <object-name>vitreAD</object-name>
    <object-name>vitreBG</object-name>
    <object-name>vitreBD</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreAG</object-name>
    <object-name>HDRvitreAD</object-name>
    <object-name>HDRvitreBG</object-name>
    <object-name>HDRvitreBD</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/737-200/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porteNG</object-name>
    <object-name>porteND</object-name>
    <object-name>base</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteCG</object-name>
    <object-name>porteCD</object-name>
    <object-name>porteBG</object-name>
    <object-name>porteBD</object-name>
    <object-name>ailes</object-name>
    <object-name>sousailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>sousvoletsG1</object-name>
    <object-name>sousvoletsG2</object-name>
    <object-name>sousvoletsD1</object-name>
    <object-name>sousvoletsD2</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletG3</object-name>
    <object-name>voletG4</object-name>
    <object-name>voletG5</object-name>
    <object-name>voletG6</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>voletD3</object-name>
    <object-name>voletD4</object-name>
    <object-name>voletD5</object-name>
    <object-name>voletD6</object-name>
    <object-name>spoil1G</object-name>
    <object-name>spoil2G</object-name>
    <object-name>spoil3G</object-name>
    <object-name>spoil4G</object-name>
    <object-name>spoil1D</object-name>
    <object-name>spoil2D</object-name>
    <object-name>spoil3D</object-name>
    <object-name>spoil4D</object-name>
    <object-name>slat1G</object-name>
    <object-name>slat2G</object-name>
    <object-name>slat3G</object-name>
    <object-name>slat4G</object-name>
    <object-name>slat5G</object-name>
    <object-name>slat1D</object-name>
    <object-name>slat2D</object-name>
    <object-name>slat3D</object-name>
    <object-name>slat4D</object-name>
    <object-name>slat5D</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>derive</object-name>
    <object-name>direction</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>supportsmoteurs</object-name>
    <object-name>moteurs</object-name>
    <object-name>deflecteurG1</object-name>
    <object-name>deflecteurG2</object-name>
    <object-name>deflecteurD1</object-name>
    <object-name>deflecteurD2</object-name>
    <object-name>tourvitres</object-name>
    <object-name>antennes</object-name>
    <object-name>tourlampes</object-name>
    <object-name>reverse</object-name>
    <object-name>porteechelle</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitreAG</object-name>
    <object-name>vitreAD</object-name>
    <object-name>vitreBG</object-name>
    <object-name>vitreBD</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreAG</object-name>
    <object-name>HDRvitreAD</object-name>
    <object-name>HDRvitreBG</object-name>
    <object-name>HDRvitreBD</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreAG</object-name>
    <object-name>HDRvitreAD</object-name>
    <object-name>HDRvitreBG</object-name>
    <object-name>HDRvitreBD</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitreAG</object-name>
    <object-name>vitreAD</object-name>
    <object-name>vitreBG</object-name>
    <object-name>vitreBD</object-name>
  </animation>

  <!--Pushback-model-->
  <model>
    <name>Pushback</name>
    <path>Models\Airport\Pushback\Goldhofert.xml</path>
    <!-- <path>Models/Airport/Pushback/Military.xml</path> -->
    <offsets>
      <x-m> -13.441 </x-m>
      <y-m>   0.000 </y-m>
      <z-m>  -5.377 </z-m>
    </offsets>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/smoke/all-smokes.xml</path>
  </model>

  <model>
    <path>Effects/trail/all-trails.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <!-- Rotation des helices des reacteurs -->
  <animation>
    <type>spin</type>
    <object-name>heliceG1</object-name>
    <!-- <property>engines/engine[0]/n2</property> -->
    <property>sim/multiplay/generic/float[4]</property>
    <condition>
      <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <factor> 100 </factor>
    <center>
      <x-m> -2.730 </x-m>
      <y-m> -5.070 </y-m>
      <z-m> -4.126 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceG2</object-name>
    <!-- <property>engines/engine[0]/n2</property> -->
    <property>sim/multiplay/generic/float[4]</property>
    <condition>
      <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <factor> 100 </factor>
    <center>
      <x-m>  1.413 </x-m>
      <y-m> -5.070 </y-m>
      <z-m> -4.126 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceD1</object-name>
    <!-- <property>engines/engine[1]/n2</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <condition>
      <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[1]</property></not>
    </condition>
    <factor> 100 </factor>
    <center>
      <x-m> -2.730 </x-m>
      <y-m>  5.070 </y-m>
      <z-m> -4.126 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceD2</object-name>
    <!-- <property>engines/engine[1]/n2</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <condition>
      <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[1]</property></not>
    </condition>
    <factor> 100 </factor>
    <center>
      <x-m>  1.413 </x-m>
      <y-m>  5.070 </y-m>
      <z-m> -4.126 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouvernes de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -20 </factor>
    <axis>
      <x1-m> 12.278 </x1-m>
      <y1-m>  0.000 </y1-m>
      <z1-m> -0.258 </z1-m>
      <x2-m> 14.202 </x2-m>
      <y2-m>  0.000 </y2-m>
      <z2-m>  4.892 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 20 </factor>
    <axis>
      <x1-m> 14.776 </x1-m>
      <y1-m> -5.315 </y1-m>
      <z1-m> -0.728 </z1-m>
      <x2-m> 13.188 </x2-m>
      <y2-m> -0.570 </y2-m>
      <z2-m> -1.343 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurD</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 20 </factor>
    <axis>
      <x1-m> 13.188 </x1-m>
      <y1-m>  0.570 </y1-m>
      <z1-m> -1.343 </z1-m>
      <x2-m> 14.776 </x2-m>
      <y2-m>  5.315 </y2-m>
      <z2-m> -0.728 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>   3.044 </x1-m>
      <y1-m> -13.190 </y1-m>
      <z1-m>  -2.431 </z1-m>
      <x2-m>   2.426 </x2-m>
      <y2-m> -11.067 </y2-m>
      <z2-m>  -2.667 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  2.426 </x1-m>
      <y1-m> 11.067 </y1-m>
      <z1-m> -2.667 </z1-m>
      <x2-m>  3.044 </x2-m>
      <y2-m> 13.190 </y2-m>
      <z2-m> -2.431 </z2-m>
    </axis>
  </animation>

  <!-- Les spoilers syncro sur les ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>spoil4G</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <interpolation>
      <entry><ind>  1.0 </ind><dep>   0 </dep></entry>
      <entry><ind>  0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> -0.5 </ind><dep>   0 </dep></entry>
      <entry><ind> -1.0 </ind><dep> -25 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.482 </x1-m>
      <y1-m> -4.157 </y1-m>
      <z1-m> -3.260 </z1-m>
      <x2-m>  0.482 </x2-m>
      <y2-m> -1.999 </y2-m>
      <z2-m> -3.436 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoil3G</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>

    <interpolation>
      <entry><ind>  1.0 </ind><dep>   0 </dep></entry>
      <entry><ind>  0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> -0.5 </ind><dep>   0 </dep></entry>
      <entry><ind> -1.0 </ind><dep> -25 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  1.883 </x1-m>
      <y1-m> -9.665 </y1-m>
      <z1-m> -2.726 </z1-m>
      <x2-m>  1.437 </x2-m>
      <y2-m> -8.328 </y2-m>
      <z2-m> -2.862 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoil2G</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>

    <interpolation>
      <entry><ind>  1.0 </ind><dep>   0 </dep></entry>
      <entry><ind>  0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> -0.5 </ind><dep>   0 </dep></entry>
      <entry><ind> -1.0 </ind><dep> -25 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  1.437 </x1-m>
      <y1-m> -8.328 </y1-m>
      <z1-m> -2.862 </z1-m>
      <x2-m>  0.990 </x2-m>
      <y2-m> -6.991 </y2-m>
      <z2-m> -2.998 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoil4D</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>

    <interpolation>
      <entry><ind>  1.0 </ind><dep>   0 </dep></entry>
      <entry><ind>  0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> -0.5 </ind><dep>   0 </dep></entry>
      <entry><ind> -1.0 </ind><dep> -25 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.482 </x1-m>
      <y1-m>  1.999 </y1-m>
      <z1-m> -3.436 </z1-m>
      <x2-m>  0.482 </x2-m>
      <y2-m>  4.157 </y2-m>
      <z2-m> -3.260 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoil3D</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>

    <interpolation>
      <entry><ind>  1.0 </ind><dep>   0 </dep></entry>
      <entry><ind>  0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> -0.5 </ind><dep>   0 </dep></entry>
      <entry><ind> -1.0 </ind><dep> -25 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  1.437 </x1-m>
      <y1-m>  8.328 </y1-m>
      <z1-m> -2.862 </z1-m>
      <x2-m>  1.883 </x2-m>
      <y2-m>  9.665 </y2-m>
      <z2-m> -2.726 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoil2D</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <interpolation>
      <entry><ind>  1.0 </ind><dep>   0 </dep></entry>
      <entry><ind>  0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> -0.5 </ind><dep>   0 </dep></entry>
      <entry><ind> -1.0 </ind><dep> -25 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.880 </x1-m>
      <y1-m>  6.991 </y1-m>
      <z1-m> -2.998 </z1-m>
      <x2-m>  1.437 </x2-m>
      <y2-m>  8.328 </y2-m>
      <z2-m> -2.862 </z2-m>
    </axis>
  </animation>

  <!-- Bords d'attaques -->
  <animation>
    <name>SlatsGauche</name>
    <object-name>slat1G</object-name>
    <object-name>slat2G</object-name>
    <object-name>slat3G</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>SlatsGauche</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0.000 </dep></entry>
      <entry><ind> 0.125 </ind><dep> -0.131 </dep></entry>
      <entry><ind> 0.375 </ind><dep> -0.131 </dep></entry>
      <entry><ind> 0.500 </ind><dep> -0.263 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -0.263 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>SlatsGauche</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0.000 </dep></entry>
      <entry><ind> 0.125 </ind><dep> -0.074 </dep></entry>
      <entry><ind> 0.375 </ind><dep> -0.074 </dep></entry>
      <entry><ind> 0.500 </ind><dep> -0.147 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -0.147 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>SlatsGauche</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.125 </ind><dep> 10 </dep></entry>
      <entry><ind> 0.375 </ind><dep> 10 </dep></entry>
      <entry><ind> 0.500 </ind><dep> 20 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 20 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  -1.197 </x1-m>
      <y1-m>  -5.580 </y1-m>
      <z1-m>  -2.994 </z1-m>
      <x2-m>   2.745 </x2-m>
      <y2-m> -13.486 </y2-m>
      <z2-m>  -2.301 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>slat4G</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.125 </ind><dep> 60 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 60 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.426 </x1-m>
      <y1-m> -4.544 </y1-m>
      <z1-m> -3.373 </z1-m>
      <x2-m> -3.039 </x2-m>
      <y2-m> -3.688 </y2-m>
      <z2-m> -3.408 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>slat5G</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.125 </ind><dep> 60 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 60 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.039 </x1-m>
      <y1-m> -3.688 </y1-m>
      <z1-m> -3.408 </z1-m>
      <x2-m> -3.733 </x2-m>
      <y2-m> -2.733 </y2-m>
      <z2-m> -3.460 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>SlatsDroit</name>
    <object-name>slat1D</object-name>
    <object-name>slat2D</object-name>
    <object-name>slat3D</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>SlatsDroit</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0.000 </dep></entry>
      <entry><ind> 0.125 </ind><dep> -0.131 </dep></entry>
      <entry><ind> 0.375 </ind><dep> -0.131 </dep></entry>
      <entry><ind> 0.500 </ind><dep> -0.263 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -0.263 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>SlatsDroit</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep> 0.000 </dep></entry>
      <entry><ind> 0.125 </ind><dep> 0.074 </dep></entry>
      <entry><ind> 0.375 </ind><dep> 0.074 </dep></entry>
      <entry><ind> 0.500 </ind><dep> 0.147 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 0.147 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>SlatsDroit</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.125 </ind><dep> 10 </dep></entry>
      <entry><ind> 0.375 </ind><dep> 10 </dep></entry>
      <entry><ind> 0.500 </ind><dep> 20 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 20 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  2.745 </x1-m>
      <y1-m> 13.486 </y1-m>
      <z1-m> -2.301 </z1-m>
      <x2-m> -1.197 </x2-m>
      <y2-m>  5.580 </y2-m>
      <z2-m> -2.994 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>slat4D</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.125 </ind><dep> 60 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 60 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.039 </x1-m>
      <y1-m>  3.688 </y1-m>
      <z1-m> -3.408 </z1-m>
      <x2-m> -2.426 </x2-m>
      <y2-m>  4.544 </y2-m>
      <z2-m> -3.373 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>slat5D</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.125 </ind><dep> 60 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 60 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.733 </x1-m>
      <y1-m>  2.733 </y1-m>
      <z1-m> -3.460 </z1-m>
      <x2-m> -3.039 </x2-m>
      <y2-m>  3.688 </y2-m>
      <z2-m> -3.408 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>sousvoletsG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 42 </factor>
    <center>
      <x-m>  2.321 </x-m>
      <y-m> -9.449 </y-m>
      <z-m> -2.996 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>sousvoletsG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 42 </factor>
    <center>
      <x-m>  1.706 </x-m>
      <y-m> -6.838 </y-m>
      <z-m> -3.293 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>sousvoletsD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 42 </factor>
    <center>
      <x-m>  2.321 </x-m>
      <y-m>  9.449 </y-m>
      <z-m> -2.996 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>sousvoletsD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 42 </factor>
    <center>
      <x-m>  1.706 </x-m>
      <y-m>  6.838 </y-m>
      <z-m> -3.293 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  0.932 </x1-m>
      <y1-m> -4.714 </y1-m>
      <z1-m> -4.025 </z1-m>
      <x2-m>  0.932 </x2-m>
      <y2-m> -2.007 </y2-m>
      <z2-m> -4.339 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 35 </factor>
    <axis>
      <x1-m>  0.932 </x1-m>
      <y1-m> -4.714 </y1-m>
      <z1-m> -4.025 </z1-m>
      <x2-m>  0.932 </x2-m>
      <y2-m> -2.007 </y2-m>
      <z2-m> -4.339 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG3</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 20 </factor>
    <axis>
      <x1-m>  0.932 </x1-m>
      <y1-m> -4.714 </y1-m>
      <z1-m> -4.025 </z1-m>
      <x2-m>  0.932 </x2-m>
      <y2-m> -2.007 </y2-m>
      <z2-m> -4.339 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG4</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m>   2.395 </x1-m>
      <y1-m> -11.067 </y1-m>
      <z1-m>  -3.268 </z1-m>
      <x2-m>   0.929 </x2-m>
      <y2-m>  -5.580 </y2-m>
      <z2-m>  -3.885 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG5</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 35 </factor>
    <axis>
      <x1-m>   2.615 </x1-m>
      <y1-m> -11.067 </y1-m>
      <z1-m>  -3.268 </z1-m>
      <x2-m>   1.149 </x2-m>
      <y2-m>  -5.580 </y2-m>
      <z2-m>  -3.885 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG6</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 20 </factor>
    <axis>
      <x1-m>   2.615 </x1-m>
      <y1-m> -11.067 </y1-m>
      <z1-m>  -3.268 </z1-m>
      <x2-m>   1.149 </x2-m>
      <y2-m>  -5.580 </y2-m>
      <z2-m>  -3.885 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  0.932 </x1-m>
      <y1-m>  2.007 </y1-m>
      <z1-m> -4.339 </z1-m>
      <x2-m>  0.932 </x2-m>
      <y2-m>  4.714 </y2-m>
      <z2-m> -4.025 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 35 </factor>
    <axis>
      <x1-m>  0.932 </x1-m>
      <y1-m>  2.007 </y1-m>
      <z1-m> -4.339 </z1-m>
      <x2-m>  0.932 </x2-m>
      <y2-m>  4.714 </y2-m>
      <z2-m> -4.025 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD3</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 20 </factor>
    <axis>
      <x1-m>  0.932 </x1-m>
      <y1-m>  2.007 </y1-m>
      <z1-m> -4.339 </z1-m>
      <x2-m>  0.932 </x2-m>
      <y2-m>  4.714 </y2-m>
      <z2-m> -4.025 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD4</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m>  1.149 </x1-m>
      <y1-m>  5.580 </y1-m>
      <z1-m> -3.885 </z1-m>
      <x2-m>  2.615 </x2-m>
      <y2-m> 11.067 </y2-m>
      <z2-m> -3.268 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD5</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 35 </factor>
    <axis>
      <x1-m>  1.149 </x1-m>
      <y1-m>  5.580 </y1-m>
      <z1-m> -3.885 </z1-m>
      <x2-m>  2.615 </x2-m>
      <y2-m> 11.067 </y2-m>
      <z2-m> -3.268 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD6</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 20 </factor>
    <axis>
      <x1-m>  1.149 </x1-m>
      <y1-m>  5.580 </y1-m>
      <z1-m> -3.885 </z1-m>
      <x2-m>  2.615 </x2-m>
      <y2-m> 11.067 </y2-m>
      <z2-m> -3.268 </z2-m>
    </axis>
  </animation>

  <!--speedbrakes animation-->
  <animation>
    <name>SpoilerGauche</name>
    <object-name>spoil1G</object-name>
    <object-name>spoil2G</object-name>
    <object-name>spoil3G</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>SpoilerGauche</object-name>
    <property>surface-positions/speedbrake-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.6 </ind><dep> -30 </dep></entry>
      <entry><ind> 0.8 </ind><dep> -30 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -30 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  1.883 </x1-m>
      <y1-m> -9.665 </y1-m>
      <z1-m> -2.726 </z1-m>
      <x2-m>  0.990 </x2-m>
      <y2-m> -6.991 </y2-m>
      <z2-m> -2.998 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoil4G</object-name>
    <property>surface-positions/speedbrake-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.6 </ind><dep> -30 </dep></entry>
      <entry><ind> 0.8 </ind><dep> -30 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -30 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.482 </x1-m>
      <y1-m> -4.157 </y1-m>
      <z1-m> -3.260 </z1-m>
      <x2-m>  0.482 </x2-m>
      <y2-m> -1.999 </y2-m>
      <z2-m> -3.436 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>SpoilerDroit</name>
    <object-name>spoil1D</object-name>
    <object-name>spoil2D</object-name>
    <object-name>spoil3D</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>SpoilerDroit</object-name>
    <property>surface-positions/speedbrake-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.6 </ind><dep> -30 </dep></entry>
      <entry><ind> 0.8 </ind><dep> -30 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -30 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.990 </x1-m>
      <y1-m>  6.991 </y1-m>
      <z1-m> -2.998 </z1-m>
      <x2-m>  1.883 </x2-m>
      <y2-m>  9.665 </y2-m>
      <z2-m> -2.726 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoil4D</object-name>
    <property>surface-positions/speedbrake-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.6 </ind><dep> -30 </dep></entry>
      <entry><ind> 0.8 </ind><dep> -30 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -30 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.482 </x1-m>
      <y1-m>  1.999 </y1-m>
      <z1-m> -3.436 </z1-m>
      <x2-m>  0.482 </x2-m>
      <y2-m>  4.157 </y2-m>
      <z2-m> -3.260 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>TrainAvantComplet</name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleH</object-name>
    <object-name>articuleB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <!-- Rentree des roues -->
  <animation>
    <type>rotate</type>
    <object-name>TrainAvantComplet</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 110 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -11.391 </x-m>
      <y-m>   0.000 </y-m>
      <z-m>  -4.059 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteNG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -11.642 </x1-m>
      <y1-m>  -0.455 </y1-m>
      <z1-m>  -4.182 </z1-m>
      <x2-m> -12.138 </x2-m>
      <y2-m>  -0.455 </y2-m>
      <z2-m>  -4.113 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteND</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -12.138 </x1-m>
      <y1-m>   0.455 </y1-m>
      <z1-m>  -4.113 </z1-m>
      <x2-m> -11.642 </x2-m>
      <y2-m>   0.455 </y2-m>
      <z2-m>  -4.182 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  80 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  0.112 </x-m>
      <y-m> -2.601 </y-m>
      <z-m> -3.175 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> 110 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.147 </x1-m>
      <y1-m> -2.989 </y1-m>
      <z1-m> -3.645 </z1-m>
      <x2-m> -0.377 </x2-m>
      <y2-m> -2.989 </y2-m>
      <z2-m> -3.667 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -80 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  0.112 </x-m>
      <y-m>  2.601 </y-m>
      <z-m> -3.175 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -110 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.147 </x1-m>
      <y1-m>  2.989 </y1-m>
      <z1-m> -3.645 </z1-m>
      <x2-m> -0.377 </x2-m>
      <y2-m>  2.989 </y2-m>
      <z2-m> -3.667 </z2-m>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>TrainAvantComplet</object-name>
    <!--- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <factor> -0.8 </factor>
    <center>
      <x-m> -11.391 </x-m>
      <y-m>   0.000 </y-m>
      <z-m>  -5.079 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.08 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.30 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.0 </x>
      <y> 0.0 </y>
      <z> 1.0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleH</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  10 </dep></entry>
      <entry><ind> 0.29 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -27 </dep></entry>
    </interpolation>
    <center>
      <x-m> -10.354 </x-m>
      <y-m>   0.000 </y-m>
      <z-m>  -4.394 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleB</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -10 </dep></entry>
      <entry><ind> 0.29 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  30 </dep></entry>
    </interpolation>
    <center>
      <x-m> -10.354 </x-m>
      <y-m>   0.000 </y-m>
      <z-m>  -5.086 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.08 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.30 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.0 </x>
      <y> 0.0 </y>
      <z> 1.0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleGH</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -10 </dep></entry>
      <entry><ind> 0.29 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  27 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.015 </x-m>
      <y-m> -2.770 </y-m>
      <z-m> -5.093 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleGB</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  10 </dep></entry>
      <entry><ind> 0.29 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -30 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.015 </x-m>
      <y-m> -2.770 </y-m>
      <z-m> -5.093 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroit</name>
    <object-name>roueD</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroit</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.08 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.30 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.0 </x>
      <y> 0.0 </y>
      <z> 1.0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleDH</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -10 </dep></entry>
      <entry><ind> 0.29 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  27 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.015 </x-m>
      <y-m>  2.770 </y-m>
      <z-m> -5.093 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleDB</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  10 </dep></entry>
      <entry><ind> 0.29 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -30 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.015 </x-m>
      <y-m>  2.770 </y-m>
      <z-m> -5.093 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -11.391 </x-m>
      <y-m>   0.000 </y-m>
      <z-m>  -5.079 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  0.304 </x-m>
      <y-m> -2.770 </y-m>
      <z-m> -5.088 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  0.304 </x-m>
      <y-m>  2.770 </y-m>
      <z-m> -5.088 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Escalier -->
  <animation>
    <name>PartieBasse</name>
    <object-name>stair2</object-name>
    <object-name>stair3</object-name>
  </animation>

  <animation>
    <name>Rambarde</name>
    <object-name>ramb0</object-name>
    <object-name>ramb1</object-name>
    <object-name>ramb2</object-name>
    <object-name>ramb3</object-name>
    <object-name>ramb4</object-name>
    <object-name>ramb5</object-name>
    <object-name>ramb6</object-name>
    <object-name>ramb7</object-name>
    <object-name>ramb8</object-name>
    <object-name>ramb9</object-name>
  </animation>

  <animation>
    <type>select</type>
    <object-name>Rambarde</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
        <property>sim/multiplay/generic/float[0]</property>
        <value>1</value>
      </equals>
    </condition>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>PartieBasse</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 1.0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 0.4 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 2.4 </dep></entry>
      <entry><ind> 0.0 </ind><dep> 2.4 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>stair1</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 1.0 </ind><dep> 0 </dep></entry>
      <entry><ind> 0.4 </ind><dep> 0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 2 </dep></entry>
      <entry><ind> 0.0 </ind><dep> 2 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>PartieBasse</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.4 </ind><dep> -44 </dep></entry>
      <entry><ind> 0.0 </ind><dep> -44 </dep></entry>
    </interpolation>
    <center>
      <x-m> -10.363 </x-m>
      <y-m>  -1.702 </y-m>
      <z-m>  -3.333 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>stair3</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.8 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.5 </ind><dep> 180 </dep></entry>
      <entry><ind> 0.0 </ind><dep> 180 </dep></entry>
    </interpolation>
    <center>
      <x-m> -10.363 </x-m>
      <y-m>  -3.095 </y-m>
      <z-m>  -4.730 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Porte -->
  <animation>
    <type>pick</type>
    <object-name>porteAG</object-name>
    <object-name>vitreAG</object-name>
    <object-name>HDRvitreAG</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <object-name>vitreAG</object-name>
    <object-name>HDRvitreAG</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.2 </ind><dep>    0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -185 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -10.741 </x1-m>
      <y1-m>  -1.640 </y1-m>
      <z1-m>  -2.137 </z1-m>
      <x2-m> -10.741 </x2-m>
      <y2-m>  -1.545 </y2-m>
      <z2-m>  -1.791 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>porteAG</object-name>
    <object-name>vitreAG</object-name>
    <object-name>HDRvitreAG</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 0.08 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 0.08 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteechelle</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 00 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -10.744 </x1-m>
      <y1-m>  -1.577 </y1-m>
      <z1-m>  -3.087 </z1-m>
      <x2-m>  -9.876 </x2-m>
      <y2-m>  -1.691 </y2-m>
      <z2-m>  -3.087 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>porteAD</object-name>
    <object-name>vitreAD</object-name>
    <object-name>HDRvitreAD</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <object-name>vitreAD</object-name>
    <object-name>HDRvitreAD</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 185 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -10.741 </x1-m>
      <y1-m>   1.640 </y1-m>
      <z1-m>  -2.137 </z1-m>
      <x2-m> -10.741 </x2-m>
      <y2-m>   1.545 </y2-m>
      <z2-m>  -1.791 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>porteAD</object-name>
    <object-name>vitreAD</object-name>
    <object-name>HDRvitreAD</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -0.08 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -0.08 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>porteBG</object-name>
    <object-name>vitreBG</object-name>
    <object-name>HDRvitreBG</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.passenge2.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteBG</object-name>
    <object-name>vitreBG</object-name>
    <object-name>HDRvitreBG</object-name>
    <!-- <property>sim/model/door-positions/passenge2/position-norm</property> -->
    <property>sim/multiplay/generic/float[18]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.2 </ind><dep>    0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -185 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  7.690 </x1-m>
      <y1-m> -1.721 </y1-m>
      <z1-m> -2.046 </z1-m>
      <x2-m>  7.690 </x2-m>
      <y2-m> -1.688 </y2-m>
      <z2-m> -1.732 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>porteBG</object-name>
    <object-name>vitreBG</object-name>
    <object-name>HDRvitreBG</object-name>
    <!-- <property>sim/model/door-positions/passenge2/position-norm</property> -->
    <property>sim/multiplay/generic/float[18]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 0.08 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 0.08 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>porteBD</object-name>
    <object-name>vitreBD</object-name>
    <object-name>HDRvitreBD</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.passenge3.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteBD</object-name>
    <object-name>vitreBD</object-name>
    <object-name>HDRvitreBD</object-name>
    <!-- <property>sim/model/door-positions/passenge3/position-norm</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 185 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  7.690 </x1-m>
      <y1-m>  1.721 </y1-m>
      <z1-m> -2.046 </z1-m>
      <x2-m>  7.690 </x2-m>
      <y2-m>  1.688 </y2-m>
      <z2-m> -1.732 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>porteBD</object-name>
    <object-name>vitreBD</object-name>
    <object-name>HDRvitreBD</object-name>
    <!-- <property>sim/model/door-positions/passenge3/position-norm</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -0.08 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -0.08 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Deflecteurs des reverses-thrust -->
  <animation>
    <name>DeflecteursGauche</name>
    <object-name>deflecteurG1</object-name>
    <object-name>deflecteurG2</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>DeflecteursGauche</object-name>
    <!-- <property>surface-positions/reverser-norm[0]</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 0.125 </ind><dep> 0.2 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 0.2 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>deflecteurG1</object-name>
    <!-- <property>surface-positions/reverser-norm[0]</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.125 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 60 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  3.097 </x1-m>
      <y1-m> -5.381 </y1-m>
      <z1-m> -3.819 </z1-m>
      <x2-m>  3.124 </x2-m>
      <y2-m> -4.759 </y2-m>
      <z2-m> -4.433 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>deflecteurG2</object-name>
    <!-- <property>surface-positions/reverser-norm[0]</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.125 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -60 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  3.097 </x1-m>
      <y1-m> -5.381 </y1-m>
      <z1-m> -3.819 </z1-m>
      <x2-m>  3.124 </x2-m>
      <y2-m> -4.759 </y2-m>
      <z2-m> -4.433 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>DeflecteursDroit</name>
    <object-name>deflecteurD1</object-name>
    <object-name>deflecteurD2</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>DeflecteursDroit</object-name>
    <!-- <property>surface-positions/reverser-norm[1]</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 0.125 </ind><dep> 0.2 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 0.2 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>deflecteurD1</object-name>
    <!-- <property>surface-positions/reverser-norm[1]</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.125 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 60 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  3.124 </x1-m>
      <y1-m>  4.759 </y1-m>
      <z1-m> -4.433 </z1-m>
      <x2-m>  3.097 </x2-m>
      <y2-m>  5.381 </y2-m>
      <z2-m> -3.819 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>deflecteurD2</object-name>
    <!-- <property>surface-positions/reverser-norm[1]</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.125 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -60 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  3.124 </x1-m>
      <y1-m>  4.759 </y1-m>
      <z1-m> -4.433 </z1-m>
      <x2-m>  3.097 </x2-m>
      <y2-m>  5.381 </y2-m>
      <z2-m> -3.819 </z2-m>
    </axis>
  </animation>

</PropertyList>
