// See the file "COPYING" in the main distribution directory for copyright.

#pragma once

#include <string>

namespace zeek {

class String;
class Connection;

namespace detail {

// Maybe we should have a base class for generic decoders?
class Base64Converter {
public:
    // <conn> is used for error reporting. If it is set to zero (as,
    // e.g., done by the built-in functions decode_base64() and
    // encode_base64()), encoding-errors will go to Reporter instead of
    // Weird. Usage errors go to Reporter in any case. Empty alphabet
    // indicates the default base64 alphabet.
    explicit Base64Converter(Connection* conn, const std::string& alphabet = "");
    ~Base64Converter();

    // A note on Decode():
    //
    // The input is specified by <len> and <data> and the output
    // buffer by <blen> and <buf>.  If *buf is nil, a buffer of
    // an appropriate size will be new'd and *buf will point
    // to the buffer on return. *blen holds the length of
    // decoded data on return.  The function returns the number of
    // input bytes processed, since the decoding will stop when there
    // is not enough output buffer space.

    int Decode(int len, const char* data, int* blen, char** buf);
    void Encode(int len, const unsigned char* data, int* blen, char** buf);

    int Done(int* pblen, char** pbuf);
    bool HasData() const { return base64_group_next != 0; }

    // True if an error has occurred.
    int Errored() const { return errored; }

    const char* ErrorMsg() const { return error_msg; }
    void IllegalEncoding(const char* msg);

protected:
    char error_msg[256];

protected:
    static const std::string default_alphabet;
    std::string alphabet;

    static int* InitBase64Table(const std::string& alphabet);
    static int default_base64_table[256];
    char base64_group[4];
    int base64_group_next;
    int base64_padding;
    int base64_after_padding;
    int* base64_table;
    int errored; // if true, we encountered an error - skip further processing
    Connection* conn;
};

String* decode_base64(const String* s, const String* a = nullptr, Connection* conn = nullptr);
String* encode_base64(const String* s, const String* a = nullptr, Connection* conn = nullptr);

} // namespace detail
} // namespace zeek
