GLM_GTX_transform
Experimental extensions

## Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > | rotate (T angle, vec< 3, T, Q > const &v)
| Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > | scale (vec< 3, T, Q > const &v)
| Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > | translate (vec< 3, T, Q > const &v)
| Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...

## Detailed Description

Include <glm/gtx/transform.hpp> to use the features of this extension.

Add transformation matrices

## Function Documentation

## rotate()

GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotate | ( | T | angle,
|  | vec< 3, T, Q > const & | v
| ) |  |

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.

See also
  GLM_GTC_matrix_transform
  GLM_GTX_transform

## scale()

GLM_FUNC_DECL mat<4, 4, T, Q> glm::scale | ( | vec< 3, T, Q > const & | v | ) |

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

See also
  GLM_GTC_matrix_transform
  GLM_GTX_transform

## translate()

GLM_FUNC_DECL mat<4, 4, T, Q> glm::translate | ( | vec< 3, T, Q > const & | v | ) |

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

See also
  GLM_GTC_matrix_transform
  GLM_GTX_transform