matrix_projection.hpp File Reference

GLM_EXT_matrix_projection More...

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## Functions

template<typename T , qualifier Q, typename U >
GLM_FUNC_DECL mat< 4, 4, T, Q > | pickMatrix (vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
| Define a picking region. More...
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | project (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
| Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition. More...
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | projectNO (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
| Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | projectZO (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
| Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | unProject (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
| Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition. More...
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | unProjectNO (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
| Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | unProjectZO (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
| Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...

## Detailed Description

GLM_EXT_matrix_projection

Definition in file matrix_projection.hpp.