matrix_float4x4_precision.hpp
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#pragma once
#include "../detail/type_mat4x4.hpp"
namespace glm
{
typedef mat<4, 4, float, lowp> lowp_mat4;
typedef mat<4, 4, float, mediump> mediump_mat4;
typedef mat<4, 4, float, highp> highp_mat4;
typedef mat<4, 4, float, lowp> lowp_mat4x4;
typedef mat<4, 4, float, mediump> mediump_mat4x4;
typedef mat<4, 4, float, highp> highp_mat4x4;
}//namespace glm
glm::highp_mat4x4
mat< 4, 4, float, highp > highp_mat4x4
4 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
Definition: matrix_float4x4_precision.hpp:46
glm::lowp_mat4
mat< 4, 4, float, lowp > lowp_mat4
4 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
Definition: matrix_float4x4_precision.hpp:16
glm::mediump_mat4x4
mat< 4, 4, float, mediump > mediump_mat4x4
4 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
Definition: matrix_float4x4_precision.hpp:40
glm::lowp_mat4x4
mat< 4, 4, float, lowp > lowp_mat4x4
4 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
Definition: matrix_float4x4_precision.hpp:34
glm::highp_mat4
mat< 4, 4, float, highp > highp_mat4
4 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
Definition: matrix_float4x4_precision.hpp:28
glm::mediump_mat4
mat< 4, 4, float, mediump > mediump_mat4
4 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
Definition: matrix_float4x4_precision.hpp:22