OpenShot Audio Library | OpenShotAudio 0.4.0
 
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juce_AudioIODevice.cpp
1/*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2022 - Raw Material Software Limited
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 The code included in this file is provided under the terms of the ISC license
11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12 To use, copy, modify, and/or distribute this software for any purpose with or
13 without fee is hereby granted provided that the above copyright notice and
14 this permission notice appear in all copies.
15
16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18 DISCLAIMED.
19
20 ==============================================================================
21*/
22
23namespace juce
24{
25
26void AudioIODeviceCallback::audioDeviceIOCallbackWithContext ([[maybe_unused]] const float* const* inputChannelData,
27 [[maybe_unused]] int numInputChannels,
28 [[maybe_unused]] float* const* outputChannelData,
29 [[maybe_unused]] int numOutputChannels,
30 [[maybe_unused]] int numSamples,
31 [[maybe_unused]] const AudioIODeviceCallbackContext& context) {}
32
33//==============================================================================
34AudioIODevice::AudioIODevice (const String& deviceName, const String& deviceTypeName)
35 : name (deviceName), typeName (deviceTypeName)
36{
37}
38
40
43bool AudioIODevice::hasControlPanel() const { return false; }
44int AudioIODevice::getXRunCount() const noexcept { return -1; }
45
47{
48 jassertfalse; // this should only be called for devices which return true from
49 // their hasControlPanel() method.
50 return false;
51}
52
53} // namespace juce
virtual void audioDeviceIOCallbackWithContext(const float *const *inputChannelData, int numInputChannels, float *const *outputChannelData, int numOutputChannels, int numSamples, const AudioIODeviceCallbackContext &context)
virtual void audioDeviceError(const String &errorMessage)
virtual bool hasControlPanel() const
AudioIODevice(const String &deviceName, const String &typeName)
virtual int getXRunCount() const noexcept
virtual bool showControlPanel()
virtual bool setAudioPreprocessingEnabled(bool shouldBeEnabled)