OpenShot Audio Library | OpenShotAudio 0.4.0
 
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juce_MemoryAudioSource.h
1/*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2022 - Raw Material Software Limited
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 The code included in this file is provided under the terms of the ISC license
11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12 To use, copy, modify, and/or distribute this software for any purpose with or
13 without fee is hereby granted provided that the above copyright notice and
14 this permission notice appear in all copies.
15
16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18 DISCLAIMED.
19
20 ==============================================================================
21*/
22
23namespace juce
24{
25
26//==============================================================================
33{
34public:
35 //==============================================================================
43 MemoryAudioSource (AudioBuffer<float>& audioBuffer, bool copyMemory, bool shouldLoop = false);
44
45 //==============================================================================
47 void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
48
50 void releaseResources() override;
51
53 void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override;
54
55 //==============================================================================
57 void setNextReadPosition (int64 newPosition) override;
58
60 int64 getNextReadPosition() const override;
61
63 int64 getTotalLength() const override;
64
65 //==============================================================================
67 bool isLooping() const override;
68
70 void setLooping (bool shouldLoop) override;
71
72private:
73 //==============================================================================
74 AudioBuffer<float> buffer;
75 int position = 0;
76 bool isCurrentlyLooping;
77
78 //==============================================================================
79 JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MemoryAudioSource)
80};
81
82} // namespace juce
bool isLooping() const override
int64 getNextReadPosition() const override
MemoryAudioSource(AudioBuffer< float > &audioBuffer, bool copyMemory, bool shouldLoop=false)
void setNextReadPosition(int64 newPosition) override
int64 getTotalLength() const override
void prepareToPlay(int samplesPerBlockExpected, double sampleRate) override
void setLooping(bool shouldLoop) override
void getNextAudioBlock(const AudioSourceChannelInfo &bufferToFill) override