Blender V4.5
SceneDisplay Struct Reference

#include <DNA_scene_types.h>

Public Attributes

float light_direction [3]
 
float shadow_shift
 
float shadow_focus
 
float matcap_ssao_distance
 
float matcap_ssao_attenuation
 
int matcap_ssao_samples
 
char viewport_aa
 
char render_aa
 
char _pad [6]
 
View3DShading shading
 

Detailed Description

Scene Display - used for store scene specific display settings for the 3d view.

Definition at line 1963 of file DNA_scene_types.h.

Member Data Documentation

◆ _pad

char SceneDisplay::_pad[6]

Definition at line 1976 of file DNA_scene_types.h.

◆ light_direction

float SceneDisplay::light_direction[3]

Light direction for shadows/highlight.

Definition at line 1965 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), blo_update_defaults_scene(), and blender::workbench::ShadowPass::init().

◆ matcap_ssao_attenuation

float SceneDisplay::matcap_ssao_attenuation

◆ matcap_ssao_distance

float SceneDisplay::matcap_ssao_distance

Settings for Cavity Shader.

Definition at line 1969 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and blender::workbench::CavityEffect::init().

◆ matcap_ssao_samples

int SceneDisplay::matcap_ssao_samples

◆ render_aa

◆ shading

◆ shadow_focus

float SceneDisplay::shadow_focus

Definition at line 1966 of file DNA_scene_types.h.

Referenced by blender::workbench::ShadowPass::init().

◆ shadow_shift

float SceneDisplay::shadow_shift

◆ viewport_aa

char SceneDisplay::viewport_aa

Method of AA for viewport rendering and image rendering.

Definition at line 1974 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and blender::workbench::SceneState::init().


The documentation for this struct was generated from the following file: