#include <NOD_geo_index_switch.hh>
Inherits blender::nodes::socket_items::SocketItemsAccessorDefaults.
Makes it possible to use various functions (e.g. the ones in NOD_socket_items.hh) for index switch items.
Definition at line 17 of file NOD_geo_index_switch.hh.
◆ ItemT
◆ blend_read_data_item()
| void blender::nodes::IndexSwitchItemsAccessor::blend_read_data_item |
( |
BlendDataReader * | reader, |
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ItemT & | item ) |
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static |
◆ blend_write_item()
| void blender::nodes::IndexSwitchItemsAccessor::blend_write_item |
( |
BlendWriter * | writer, |
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const ItemT & | item ) |
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static |
◆ copy_item()
◆ destruct_item()
| static void blender::nodes::IndexSwitchItemsAccessor::destruct_item |
( |
IndexSwitchItem * | | ) |
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inlinestatic |
◆ get_items_from_node()
◆ init()
◆ socket_identifier_for_item()
| static std::string blender::nodes::IndexSwitchItemsAccessor::socket_identifier_for_item |
( |
const IndexSwitchItem & | item | ) |
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inlinestatic |
◆ has_name
| bool blender::nodes::IndexSwitchItemsAccessor::has_name = false |
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staticconstexpr |
◆ has_type
| bool blender::nodes::IndexSwitchItemsAccessor::has_type = false |
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staticconstexpr |
◆ item_srna
| StructRNA * blender::nodes::IndexSwitchItemsAccessor::item_srna = &RNA_IndexSwitchItem |
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static |
◆ node_idname
| StringRefNull blender::nodes::IndexSwitchItemsAccessor::node_idname = "GeometryNodeIndexSwitch" |
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staticconstexpr |
◆ node_type
| int blender::nodes::IndexSwitchItemsAccessor::node_type |
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static |
The documentation for this struct was generated from the following files: