Blender V4.5
RerouteTargetPriority Struct Reference

Public Member Functions

 RerouteTargetPriority ()=default
 
 RerouteTargetPriority (const bNodeSocket &socket)
 
bool operator> (const RerouteTargetPriority other)
 

Public Attributes

int node_i = std::numeric_limits<int>::max()
 
int socket_in_node_i = std::numeric_limits<int>::max()
 

Detailed Description

Definition at line 600 of file node_common.cc.

Constructor & Destructor Documentation

◆ RerouteTargetPriority() [1/2]

RerouteTargetPriority::RerouteTargetPriority ( )
default

◆ RerouteTargetPriority() [2/2]

RerouteTargetPriority::RerouteTargetPriority ( const bNodeSocket & socket)
inline

Definition at line 605 of file node_common.cc.

Member Function Documentation

◆ operator>()

bool RerouteTargetPriority::operator> ( const RerouteTargetPriority other)
inline

Definition at line 610 of file node_common.cc.

References node_i, and socket_in_node_i.

Member Data Documentation

◆ node_i

int RerouteTargetPriority::node_i = std::numeric_limits<int>::max()

Definition at line 601 of file node_common.cc.

Referenced by operator>().

◆ socket_in_node_i

int RerouteTargetPriority::socket_in_node_i = std::numeric_limits<int>::max()

Definition at line 602 of file node_common.cc.

Referenced by operator>().


The documentation for this struct was generated from the following file: