Blender V4.5
gl_FragmentShader Namespace Reference

Variables

const float4 gl_FragCoord
 
const bool gl_FrontFacing = true
 
const float2 gl_PointCoord = float2(0)
 
const int gl_PrimitiveID = 0
 
float gl_FragDepth = 0
 
const float gl_ClipDistance [6] = {0}
 
const int gpu_Layer = 0
 
const int gpu_ViewportIndex = 0
 

Variable Documentation

◆ gl_ClipDistance

const float gl_FragmentShader::gl_ClipDistance[6] = {0}

Definition at line 919 of file gpu_glsl_cpp_stubs.hh.

◆ gl_FragCoord

const float4 gl_FragmentShader::gl_FragCoord
extern

◆ gl_FragDepth

float gl_FragmentShader::gl_FragDepth = 0

Definition at line 918 of file gpu_glsl_cpp_stubs.hh.

◆ gl_FrontFacing

const bool gl_FragmentShader::gl_FrontFacing = true

Definition at line 915 of file gpu_glsl_cpp_stubs.hh.

◆ gl_PointCoord

const float2 gl_FragmentShader::gl_PointCoord = float2(0)

Definition at line 916 of file gpu_glsl_cpp_stubs.hh.

◆ gl_PrimitiveID

const int gl_FragmentShader::gl_PrimitiveID = 0

Definition at line 917 of file gpu_glsl_cpp_stubs.hh.

◆ gpu_Layer

const int gl_FragmentShader::gpu_Layer = 0

Definition at line 920 of file gpu_glsl_cpp_stubs.hh.

◆ gpu_ViewportIndex

const int gl_FragmentShader::gpu_ViewportIndex = 0

Definition at line 921 of file gpu_glsl_cpp_stubs.hh.