24DEFINE_VALUE("READ_EXPRESSION(input_color)", "input_color")
31DEFINE_VALUE("READ_EXPRESSION(input_color)", "
vec4(input_color.a, vec3(0.0f))")
vec4(float_to_float2(value.x), vec2(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define SAMPLER(slot, type, name)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
#define DEFINE_VALUE(name, value)