Blender V4.5
RaytraceEEVEE Struct Reference

#include <DNA_scene_types.h>

Public Attributes

float screen_trace_quality
 
float screen_trace_thickness
 
float trace_max_roughness
 
int resolution_scale
 
int flag
 
int denoise_stages
 

Detailed Description

Ray-tracing parameters.

Definition at line 1985 of file DNA_scene_types.h.

Member Data Documentation

◆ denoise_stages

int RaytraceEEVEE::denoise_stages

◆ flag

int RaytraceEEVEE::flag

◆ resolution_scale

int RaytraceEEVEE::resolution_scale

Resolution downscale factor.

Definition at line 1993 of file DNA_scene_types.h.

Referenced by blo_do_versions_410(), and blender::eevee::RayTraceModule::sync().

◆ screen_trace_quality

float RaytraceEEVEE::screen_trace_quality

Higher values will take lower strides and have less blurry intersections.

Definition at line 1987 of file DNA_scene_types.h.

Referenced by blo_do_versions_410().

◆ screen_trace_thickness

float RaytraceEEVEE::screen_trace_thickness

Thickness in world space each surface will have during screen space tracing.

Definition at line 1989 of file DNA_scene_types.h.

Referenced by blo_do_versions_410().

◆ trace_max_roughness

float RaytraceEEVEE::trace_max_roughness

The documentation for this struct was generated from the following file: