Blender V4.5
blender::gpu::shader::ShaderCreateInfo::GeometryStageLayout Struct Reference

#include <gpu_shader_create_info.hh>

Public Member Functions

bool operator== (const GeometryStageLayout &b) const
 

Public Attributes

PrimitiveIn primitive_in
 
int invocations
 
PrimitiveOut primitive_out
 
int max_vertices = -1
 

Detailed Description

Definition at line 684 of file gpu_shader_create_info.hh.

Member Function Documentation

◆ operator==()

bool blender::gpu::shader::ShaderCreateInfo::GeometryStageLayout::operator== ( const GeometryStageLayout & b) const
inline

Definition at line 691 of file gpu_shader_create_info.hh.

References b, invocations, max_vertices, primitive_in, primitive_out, and TEST_EQUAL.

Member Data Documentation

◆ invocations

int blender::gpu::shader::ShaderCreateInfo::GeometryStageLayout::invocations

◆ max_vertices

int blender::gpu::shader::ShaderCreateInfo::GeometryStageLayout::max_vertices = -1

Set to -1 by default to check if used.

Definition at line 689 of file gpu_shader_create_info.hh.

Referenced by blender::gpu::shader::ShaderCreateInfo::geometry_layout(), and operator==().

◆ primitive_in

PrimitiveIn blender::gpu::shader::ShaderCreateInfo::GeometryStageLayout::primitive_in

◆ primitive_out

PrimitiveOut blender::gpu::shader::ShaderCreateInfo::GeometryStageLayout::primitive_out

The documentation for this struct was generated from the following file: