16 imbuf::interpolate_nearest_border_fl(ibuf, color,
x,
y);
19 uchar4 byte_color = imbuf::interpolate_nearest_border_byte(ibuf,
x,
y);
21 if (make_linear_rgb) {
void rgba_uchar_to_float(float r_col[4], const unsigned char col_ub[4])
void IMB_colormanagement_colorspace_to_scene_linear_v4(float pixel[4], bool predivide, const ColorSpace *colorspace)
void IMB_sampleImageAtLocation(ImBuf *ibuf, float x, float y, bool make_linear_rgb, float color[4])
const ColorSpace * colorspace
ImBufFloatBuffer float_buffer
ImBufByteBuffer byte_buffer