Blender V4.5
magic.h File Reference
#include "kernel/svm/util.h"

Go to the source code of this file.

Functions

CCL_NAMESPACE_BEGIN ccl_device_noinline_cpu float3 svm_magic (const float3 p, const float scale, const int n, float distortion)
 
ccl_device_noinline int svm_node_tex_magic (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node, int offset)
 

Function Documentation

◆ svm_magic()

CCL_NAMESPACE_BEGIN ccl_device_noinline_cpu float3 svm_magic ( const float3 p,
const float scale,
const int n,
float distortion )

Definition at line 13 of file magic.h.

References cosf, fmodf, M_2PI_F, make_float3(), sinf, float3::x, x, float3::y, y, float3::z, and z().

Referenced by svm_node_tex_magic().

◆ svm_node_tex_magic()

ccl_device_noinline int svm_node_tex_magic ( KernelGlobals kg,
ccl_private ShaderData * sd,
ccl_private float * stack,
const uint4 node,
int offset )