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Blender V4.5
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#include <DNA_node_types.h>
Public Attributes | |
| struct bNode * | next |
| struct bNode * | prev |
| ListBase | inputs |
| ListBase | outputs |
| char | name [64] |
| int32_t | identifier |
| int | flag |
| char | idname [64] |
| bNodeTypeHandle * | typeinfo |
| int16_t | type_legacy |
| int16_t | ui_order |
| int16_t | custom1 |
| int16_t | custom2 |
| float | custom3 |
| float | custom4 |
| int8_t | warning_propagation |
| char | _pad [7] |
| struct ID * | id |
| void * | storage |
| IDProperty * | prop |
| struct bNode * | parent |
| float | location [2] |
| float | width |
| float | height |
| float | locx_legacy |
| float | locy_legacy |
| float | offsetx_legacy |
| float | offsety_legacy |
| char | label [64] |
| float | color [3] |
| int | num_panel_states |
| bNodePanelState * | panel_states_array |
| bNodeRuntimeHandle * | runtime |
Definition at line 415 of file DNA_node_types.h.
| char bNode::_pad[7] |
Definition at line 479 of file DNA_node_types.h.
| float bNode::color[3] |
Custom user-defined color.
Definition at line 514 of file DNA_node_types.h.
Referenced by blender::ed::space_node::node_copy_color_exec(), and blender::ed::space_node::node_select_grouped_color().
| int16_t bNode::custom1 |
Used for some builtin nodes that store properties but don't have a storage struct.
Definition at line 472 of file DNA_node_types.h.
Referenced by blender::bke::add_auto_smooth_node_tree(), blender::io::fbx::add_image_texture(), assign_index(), BKE_linestyle_default_shader(), blender::io::usd::USDMaterialReader::convert_usd_transform_2d(), blender::io::usd::create_transform2d_shader(), do_version_alpha_over_remove_premultiply(), do_version_blur_node_options_to_inputs(), do_version_bright_contrast_remove_premultiplied(), do_version_color_to_float_conversion(), do_version_crop_node_options_to_inputs(), do_version_map_value_node(), do_version_mix_color_use_alpha(), do_version_translate_node_remove_relative(), do_versions_material_convert_legacy_blend_mode(), blender::nodes::node_composite_render_layer_cc::RenderLayerOperation::execute(), blender::nodes::node_geo_warning_cc::LazyFunctionForWarningNode::execute_impl(), fix_geometry_nodes_object_info_scale(), blender::nodes::node_composite_levels_cc::LevelsOperation::get_channel(), blender::nodes::node_composite_moviedistortion_cc::MovieDistortionOperation::get_distortion_type(), blender::nodes::node_composite_mask_cc::MaskOperation::get_flags(), blender::nodes::node_composite_cornerpin_cc::CornerPinOperation::get_interpolation(), blender::nodes::node_composite_trackpos_cc::TrackPositionOperation::get_mode(), blender::nodes::node_fn_bit_math_cc::get_multi_function(), blender::nodes::node_fn_boolean_math_cc::get_multi_function(), blender::nodes::node_fn_float_to_int_cc::get_multi_function(), blender::nodes::node_fn_hash_value_cc::get_multi_function(), blender::nodes::node_fn_integer_math_cc::get_multi_function(), blender::nodes::node_fn_match_string_cc::get_multi_function(), blender::nodes::node_fn_rotate_euler_cc::get_multi_function(), blender::nodes::node_fn_value_to_string_cc::get_multi_function(), blender::nodes::node_composite_scale_cc::ScaleOperation::get_scale_method(), blender::nodes::node_composite_cryptomatte_cc::CryptoMatteOperation::get_source(), Freestyle::BlenderStrokeRenderer::GetStrokeShader(), blender::nodes::node_composite_combine_ycca_cc::node_build_multi_function(), blender::nodes::node_composite_separate_ycca_cc::node_build_multi_function(), blender::nodes::node_fn_rotate_rotation_cc::node_build_multi_function(), blender::nodes::node_geo_transform_geometry_cc::node_declare(), blender::io::usd::node_search(), ntree_shader_groups_expand_inputs(), ntree_weight_tree_merge_weight(), ntreeShaderOutputNode(), blender::io::usd::process_inputs(), remove_triangulate_node_min_size_input(), blender::nodes::node_shader_clamp_cc::sh_node_clamp_build_multi_function(), update_mapping_node_inputs_and_properties(), update_noise_and_wave_distortion(), update_vector_math_node_add_and_subtract_operators(), update_vector_math_node_average_operator(), update_vector_math_node_cross_product_operator(), update_vector_math_node_normalize_operator(), update_voronoi_node_crackle(), update_voronoi_node_square_distance(), version_eevee_output_node_get(), version_geometry_nodes_extrude_smooth_propagation(), version_geometry_nodes_replace_transfer_attribute_node(), versioning_eevee_material_blend_mode_settings(), versioning_eevee_material_shadow_none(), versioning_replace_musgrave_texture_node(), and versioning_update_noise_texture_node().
| int16_t bNode::custom2 |
Definition at line 472 of file DNA_node_types.h.
Referenced by BKE_linestyle_default_shader(), do_version_blur_node_options_to_inputs(), do_version_crop_node_options_to_inputs(), do_version_translate_node_remove_relative(), blender::nodes::node_composite_trackpos_cc::TrackPositionOperation::get_absolute_frame(), blender::nodes::node_fn_rotate_euler_cc::get_multi_function(), blender::nodes::node_composite_map_uv_cc::MapUVOperation::get_nearest_neighbour(), blender::nodes::node_composite_trackpos_cc::TrackPositionOperation::get_relative_frame(), blender::nodes::node_composite_scale_cc::ScaleOperation::get_scale_render_size_method(), blender::nodes::node_composite_split_cc::SplitOperation::get_split_axis(), Freestyle::BlenderStrokeRenderer::GetStrokeShader(), blender::nodes::node_math_build_multi_function(), version_geometry_nodes_replace_transfer_attribute_node(), and versioning_replace_musgrave_texture_node().
| float bNode::custom3 |
Definition at line 473 of file DNA_node_types.h.
| float bNode::custom4 |
Definition at line 473 of file DNA_node_types.h.
| int bNode::flag |
Definition at line 433 of file DNA_node_types.h.
Referenced by blender::ed::space_node::add_node_group_asset(), add_realize_node_tree(), buttons_texture_context_compute(), blender::ed::space_node::compare_node_depth(), composite_node_add_init(), blender::ed::space_node::connect_nested_node_to_node(), blender::ed::space_node::NodeClipboard::copy_add_node(), blender::ed::space_node::viewer_linking::determine_socket_to_view(), do_version_color_to_float_conversion(), do_version_map_value_node(), do_version_mix_color_use_alpha(), do_version_node_curve_to_mesh_scale_input(), blender::ed::space_node::viewer_linking::finalize_viewer_link(), blender::ed::space_node::node_add_group_exec(), blender::ed::space_node::node_copy_color_exec(), blender::ed::space_node::node_duplicate_exec(), blender::ed::space_node::node_duplicate_reparent_recursive(), node_get_active(), blender::ed::space_node::node_group_separate_selected(), blender::bke::node_link_is_selected(), blender::ed::space_node::node_parents_offset_flag_enable_cb(), blender::ed::space_node::node_remove_linked(), ntreeShaderOutputNode(), blender::io::usd::USDPointInstancerReader::read_object_data(), remove_triangulate_node_min_size_input(), blender::ed::space_node::shader_preview_startjob(), blender::ed::space_node::ui_node_draw_input(), blender::ed::viewer_path::update_active_geometry_nodes_viewer(), update_noise_and_wave_distortion(), version_eevee_output_node_get(), versioning_eevee_material_blend_mode_settings(), versioning_eevee_material_shadow_none(), versioning_replace_musgrave_texture_node(), versioning_replace_splitviewer(), and versioning_update_noise_texture_node().
| float bNode::height |
Definition at line 506 of file DNA_node_types.h.
Referenced by update_vector_math_node_average_operator(), update_vector_math_node_cross_product_operator(), and versioning_eevee_material_shadow_none().
| struct ID* bNode::id |
Optional link to libdata.
Definition at line 486 of file DNA_node_types.h.
Referenced by blender::io::fbx::add_image_texture(), blender::io::obj::add_image_textures(), blender::bke::node_interface::add_interface_socket_from_node(), blender::ed::space_node::add_node_group_asset(), blender::io::usd::UsdExportTest::compare_blender_image_to_usd_image_shader(), blender::nodes::materialx::GroupNodeParser::compute(), ED_object_assign_active_image(), blender::ed::space_node::ensure_nodetree_previews(), blender::nodes::partial_eval::eval_upstream(), blender::nodes::node_composite_render_layer_cc::RenderLayerOperation::execute(), blender::ed::viewer_path::exists_geometry_nodes_viewer(), flatten_group_do(), blender::nodes::node_composite_cryptomatte_cc::CryptoMatteOperation::get_image(), blender::nodes::node_composite_image_cc::ImageOperation::get_image(), blender::io::obj::get_image_filepath(), blender::nodes::node_composite_mask_cc::MaskOperation::get_mask(), blender::nodes::node_composite_keyingscreen_cc::KeyingScreenOperation::get_movie_clip(), blender::nodes::node_composite_movieclip_cc::MovieClipOperation::get_movie_clip(), blender::nodes::node_composite_moviedistortion_cc::MovieDistortionOperation::get_movie_clip(), blender::nodes::node_composite_planetrackdeform_cc::PlaneTrackDeformOperation::get_movie_clip(), blender::nodes::node_composite_stabilize2d_cc::Stabilize2DOperation::get_movie_clip(), blender::nodes::node_composite_trackpos_cc::TrackPositionOperation::get_movie_clip(), blender::nodes::node_composite_cryptomatte_cc::CryptoMatteOperation::get_scene(), blender::nodes::node_composite_texture_cc::TextureOperation::get_texture(), group_copy_inputs(), group_copy_outputs(), group_gpu_copy_inputs(), group_gpu_move_outputs(), blender::io::hydra::WorldData::init(), blender::io::usd::USDMaterialReader::load_tex_image(), localize(), blender::nodes::LazyFunctionForGroupNode::name(), blender::ed::space_node::node_add_group_exec(), blender::ed::space_node::node_add_material_exec(), blender::bke::node_copy_with_mapping(), blender::ed::space_node::node_duplicate_exec(), blender::ed::space_node::node_group_edit_exec(), blender::ed::space_node::node_group_insert_exec(), blender::ed::space_node::node_group_make_exec(), blender::ed::space_node::node_group_make_from_node_declaration(), blender::ed::space_node::node_group_make_from_nodes(), blender::ed::space_node::node_group_make_insert_selected(), blender::ed::space_node::node_group_ungroup(), ntree_shader_unlink_hidden_value_sockets(), proj_paint_add_slot(), blender::eevee::LookdevWorld::sync(), and blender::try_add_side_effect_node().
| int32_t bNode::identifier |
A value that uniquely identifies a node in a node tree even when the name changes. This also allows referencing nodes more efficiently than with strings.
Must be set whenever a node is added to a tree, besides a simple tree copy. Must always be positive.
Definition at line 431 of file DNA_node_types.h.
Referenced by blender::nodes::node_geo_foreach_geometry_element_cc::output_node::add_foreach_zone(), blender::nodes::GeometryNodesLazyFunctionLogger::add_thread_id_debug_message(), blender::nodes::LazyFunctionForGeometryNode::anonymous_attribute_name_for_output(), blender::ed::space_node::compute_context_for_tree_path(), blender::ed::space_node::compute_context_for_zone(), blender::nodes::partial_eval::eval_upstream(), blender::nodes::LazyFunctionForBakeInputsUsage::execute_impl(), blender::nodes::LazyFunctionForClosureZone::execute_impl(), blender::nodes::LazyFunctionForEvaluateClosureNode::execute_impl(), blender::nodes::LazyFunctionForGizmoNode::execute_impl(), blender::nodes::LazyFunctionForGroupNode::execute_impl(), blender::nodes::LazyFunctionForMultiFunctionNode::execute_impl(), blender::nodes::LazyFunctionForSimulationInputsUsage::execute_impl(), blender::nodes::node_geo_warning_cc::LazyFunctionForWarningNode::execute_impl(), blender::ed::viewer_path::exists_geometry_nodes_viewer(), blender::ed::space_node::find_nested_node_id_in_root(), blender::find_side_effect_nodes_for_active_gizmos(), blender::nodes::geo_eval_log::GeoTreeLog::find_socket_value_log(), blender::bke::ComputeContextCache::for_foreach_geometry_element_zone(), blender::bke::ComputeContextCache::for_repeat_zone(), blender::bke::ComputeContextCache::for_simulation_zone(), blender::nodes::LazyFunctionForEvaluateClosureNode::generate_closure_compatibility_warnings(), blender::nodes::socket_items::ops::get_active_node_to_operate_on(), blender::bke::bNodeZoneType::get_corresponding_input(), blender::nodes::ForeachGeometryElementZoneSideEffectProvider::get_nodes_with_side_effects(), blender::nodes::RepeatZoneSideEffectProvider::get_nodes_with_side_effects(), blender::bke::bNodeTreeZones::get_zone_by_socket(), blender::nodes::LazyFunctionForReduceForeachGeometryElement::handle_generation_items_group(), blender::nodes::LazyFunctionForReduceForeachGeometryElement::handle_main_items_and_geometry(), blender::nodes::LazyFunctionForEvaluateClosureNode::initialize_execution_graph(), blender::nodes::LazyFunctionForForeachGeometryElementZone::initialize_execution_graph(), blender::nodes::geo_eval_log::GeoTreeLogger::log_value(), blender::nodes::geo_eval_log::GeoTreeLogger::log_viewer_node(), blender::ed::space_node::node_add_group_input_node_exec(), blender::nodes::node_geo_closure_cc::output_node::node_gather_link_searches(), blender::nodes::node_geo_repeat_cc::repeat_output_node::node_gather_link_searches(), blender::nodes::node_geo_simulation_cc::sim_output_node::node_gather_link_searches(), blender::ed::space_node::node_group_make_insert_selected(), blender::ed::space_node::node_group_separate_selected(), blender::nodes::node_geo_closure_cc::node_layout_ex(), blender::nodes::node_geo_foreach_geometry_element_cc::node_layout_ex(), blender::nodes::node_geo_repeat_cc::node_layout_ex(), blender::nodes::node_geo_simulation_cc::node_layout_ex(), blender::bke::NodeLinkKey::NodeLinkKey(), ntree_shader_copy_branch(), blender::try_add_side_effect_node(), blender::ed::space_node::update_nested_node_refs_after_moving_nodes_into_group(), blender::ed::space_node::update_nested_node_refs_after_ungroup(), blender::ed::view3d::geometry_nodes_gizmos::WIDGETGROUP_geometry_nodes_refresh(), and blender::nodes::ScopedNodeTimer::~ScopedNodeTimer().
| char bNode::idname[64] |
String identifier of the type like "FunctionNodeCompare". Stored in files to allow retrieving the node type for node types including custom nodes defined in Python by addons.
Definition at line 439 of file DNA_node_types.h.
Referenced by blender::compositor::NodeOperation::evaluate(), blender::nodes::socket_items::ops::get_active_node_to_operate_on(), blender::io::obj::linked_sockets_to_dest_id(), blender::bke::node_add_static_node(), UI_context_copy_to_selected_list(), and version_geometry_nodes_extrude_smooth_propagation().
| ListBase bNode::inputs |
Definition at line 419 of file DNA_node_types.h.
Referenced by add_realize_instances_before_socket(), add_realize_node_tree(), blender::ed::space_node::add_reroute_exec(), blender::ed::space_node::add_reroute_node_fn(), bc_node_add_link(), BKE_linestyle_default_shader(), blo_do_versions_420(), blender::nodes::node_composite_file_output_cc::copy_output_file(), do_version_color_to_float_conversion(), do_version_map_value_node(), do_version_mix_color_use_alpha(), do_versions_material_convert_legacy_blend_mode(), ED_node_composit_default(), blender::ed::curves::ensure_surface_deformation_node_exists(), fix_geometry_nodes_object_info_scale(), Freestyle::BlenderStrokeRenderer::GetStrokeShader(), group_copy_outputs(), group_gpu_move_outputs(), blender::bke::iter_backwards_ex(), blender::nodes::LazyFunctionForClosureZone::LazyFunctionForClosureZone(), blender::ed::space_node::node_clipboard_paste_exec(), blender::bke::node_copy_with_mapping(), node_group_find_input_socket(), blender::ed::space_node::viewer_linking::node_link_viewer_get_socket(), blender::bke::node_position_relative(), blender::ed::space_node::node_socket_add_replace(), ntree_shader_groups_expand_inputs(), blender::io::usd::USDPointInstancerReader::read_object_data(), remove_triangulate_node_min_size_input(), blender::ed::space_node::snode_autoconnect(), blender::io::usd::traverse_channel(), blender::ed::space_node::ui_node_draw_input(), update_mapping_node_inputs_and_properties(), update_noise_and_wave_distortion(), update_vector_math_node_add_and_subtract_operators(), update_vector_math_node_average_operator(), update_vector_math_node_cross_product_operator(), update_vector_math_node_normalize_operator(), update_voronoi_node_crackle(), update_voronoi_node_square_distance(), versioning_eevee_material_blend_mode_settings(), versioning_eevee_material_shadow_none(), and versioning_replace_musgrave_texture_node().
| char bNode::label[64] |
Custom user-defined label.
Definition at line 511 of file DNA_node_types.h.
Referenced by blender::ed::space_node::frame_node_layout(), blender::ed::space_node::reroute_node_get_auto_label(), and versioning_eevee_material_shadow_none().
| float bNode::location[2] |
The location of the top left corner of the node on the canvas.
Definition at line 501 of file DNA_node_types.h.
Referenced by blender::bke::add_auto_smooth_node_tree(), blender::nodes::node_geo_foreach_geometry_element_cc::output_node::add_foreach_zone(), add_node(), blender::ed::space_node::add_reroute_exec(), blender::io::usd::append_node(), BKE_linestyle_default_shader(), clamp_subdivision_node_level_input(), do_version_alpha_over_remove_premultiply(), do_version_blur_defocus_nodes_remove_gamma(), do_version_blur_node_options_to_inputs(), do_version_bright_contrast_remove_premultiplied(), do_version_color_to_float_conversion(), do_version_composite_viewer_remove_alpha(), do_version_crop_node_options_to_inputs(), do_version_map_value_node(), do_version_mix_color_use_alpha(), do_version_node_curve_to_mesh_scale_input(), do_version_replace_image_info_node_coordinates(), do_version_scale_node_remove_translate(), do_version_translate_node_remove_relative(), blender::io::usd::dome_light_to_world_material(), ED_node_composit_default(), ED_node_shader_default(), blender::ed::curves::ensure_surface_deformation_node_exists(), Freestyle::BlenderStrokeRenderer::GetStrokeShader(), material_default_holdout_init(), material_default_surface_init(), material_default_volume_init(), blender::nodes::node_geo_closure_cc::output_node::node_gather_link_searches(), blender::nodes::node_geo_repeat_cc::repeat_output_node::node_gather_link_searches(), blender::nodes::node_geo_simulation_cc::sim_output_node::node_gather_link_searches(), blender::ed::space_node::node_group_make_from_node_declaration(), blender::ed::space_node::node_group_make_from_nodes(), blender::ed::space_node::node_group_make_insert_selected(), blender::ed::space_node::node_group_make_wrapper(), blender::ed::space_node::node_group_separate_selected(), blender::ed::space_node::node_group_ungroup(), blender::bke::node_position_relative(), blender::ed::space_node::node_socket_add_replace(), blender::bke::greasepencil::convert::offset_radius_node_tree_add(), blender::ed::space_node::viewer_linking::position_viewer_node(), and blender::io::usd::USDPointInstancerReader::read_object_data().
| float bNode::locx_legacy |
Definition at line 507 of file DNA_node_types.h.
Referenced by add_realize_instances_before_socket(), add_realize_node_tree(), blo_do_versions_260(), displacement_node_insert(), do_versions_material_convert_legacy_blend_mode(), fix_geometry_nodes_object_info_scale(), hide_simulation_node_skip_socket_value(), remove_triangulate_node_min_size_input(), square_roughness_node_insert(), update_mapping_node_inputs_and_properties(), update_noise_and_wave_distortion(), update_vector_math_node_add_and_subtract_operators(), update_vector_math_node_average_operator(), update_vector_math_node_cross_product_operator(), update_vector_math_node_normalize_operator(), update_voronoi_node_crackle(), update_voronoi_node_square_distance(), version_geometry_nodes_extrude_smooth_propagation(), version_geometry_nodes_primitive_uv_maps(), version_geometry_nodes_replace_transfer_attribute_node(), version_refraction_depth_to_thickness_value(), versioning_eevee_material_blend_mode_settings(), versioning_eevee_material_shadow_none(), versioning_replace_musgrave_texture_node(), versioning_replace_splitviewer(), and versioning_update_noise_texture_node().
| float bNode::locy_legacy |
Definition at line 507 of file DNA_node_types.h.
Referenced by add_realize_instances_before_socket(), add_realize_node_tree(), blo_do_versions_260(), displacement_node_insert(), do_versions_material_convert_legacy_blend_mode(), fix_geometry_nodes_object_info_scale(), hide_simulation_node_skip_socket_value(), remove_triangulate_node_min_size_input(), square_roughness_node_insert(), update_mapping_node_inputs_and_properties(), update_noise_and_wave_distortion(), update_vector_math_node_add_and_subtract_operators(), update_vector_math_node_average_operator(), update_vector_math_node_cross_product_operator(), update_vector_math_node_normalize_operator(), update_voronoi_node_crackle(), update_voronoi_node_square_distance(), version_geometry_nodes_extrude_smooth_propagation(), version_geometry_nodes_primitive_uv_maps(), version_geometry_nodes_replace_transfer_attribute_node(), version_refraction_depth_to_thickness_value(), versioning_eevee_material_blend_mode_settings(), versioning_eevee_material_shadow_none(), versioning_replace_musgrave_texture_node(), versioning_replace_splitviewer(), and versioning_update_noise_texture_node().
| char bNode::name[64] |
The node's name for unique identification and string lookup.
Definition at line 422 of file DNA_node_types.h.
Referenced by blender::ed::space_node::add_node_group_asset(), blender::io::usd::create_uvmap_shader(), ED_node_tree_push(), blender::nodes::LazyFunctionForEvaluateClosureNode::LazyFunctionForEvaluateClosureNode(), blender::nodes::LazyFunctionForGizmoInputsUsage::LazyFunctionForGizmoInputsUsage(), blender::nodes::LazyFunctionForGizmoNode::LazyFunctionForGizmoNode(), blender::nodes::LazyFunctionForGroupNode::LazyFunctionForGroupNode(), blender::nodes::LazyFunctionForGroupNode::name(), blender::ed::space_node::node_group_insert_exec(), blender::ed::space_node::node_group_make_from_node_declaration(), blender::ed::space_node::node_select_grouped_name(), blender::io::usd::TEST_F(), and update_mapping_node_fcurve_rna_path_callback().
| struct bNode* bNode::next |
Definition at line 416 of file DNA_node_types.h.
Referenced by assign_index(), do_versions_after_linking_300(), localize(), localize(), blender::ed::space_node::node_socket_add_replace(), blender::bke::node_tree_localize(), and unique_name().
| int bNode::num_panel_states |
Panel states for this node instance.
Definition at line 517 of file DNA_node_types.h.
| float bNode::offsetx_legacy |
Definition at line 508 of file DNA_node_types.h.
| float bNode::offsety_legacy |
Definition at line 508 of file DNA_node_types.h.
| ListBase bNode::outputs |
Definition at line 419 of file DNA_node_types.h.
Referenced by blender::bke::add_auto_smooth_node_tree(), blender::ed::space_node::add_existing_group_input_fn(), blender::ed::space_node::add_group_input_node_fn(), add_realize_instances_before_socket(), add_realize_node_tree(), blender::ed::space_node::add_reroute_exec(), blender::ed::space_node::add_reroute_node_fn(), bc_node_add_link(), BKE_linestyle_default_shader(), ED_node_composit_default(), blender::ed::curves::ensure_surface_deformation_node_exists(), blender::nodes::node_composite_rgb_cc::RGBOperation::execute(), blender::nodes::node_composite_value_cc::ValueOperation::execute(), fix_geometry_nodes_object_info_scale(), Freestyle::BlenderStrokeRenderer::GetStrokeShader(), blender::nodes::LazyFunctionForClosureZone::LazyFunctionForClosureZone(), blender::ed::space_node::node_add_color_exec(), blender::ed::space_node::node_add_group_input_node_exec(), blender::ed::space_node::node_clipboard_paste_exec(), blender::nodes::node_composite_image_cc::node_composit_copy_image(), blender::nodes::node_composite_render_layer_cc::node_composit_copy_rlayers(), blender::bke::node_copy_with_mapping(), node_group_find_output_socket(), blender::bke::node_position_relative(), blender::ed::space_node::node_socket_add_replace(), ntree_shader_groups_expand_inputs(), blender::io::usd::USDPointInstancerReader::read_object_data(), remove_triangulate_node_min_size_input(), blender::nodes::node_shader_value_cc::sh_node_value_build_multi_function(), blender::ed::space_node::snode_autoconnect(), blender::bke::node_structure_type_inferencing::store_group_output_structure_types(), versioning_eevee_material_blend_mode_settings(), and versioning_eevee_material_shadow_none().
| bNodePanelState* bNode::panel_states_array |
Definition at line 518 of file DNA_node_types.h.
Referenced by blender::bke::node_copy_with_mapping().
| struct bNode* bNode::parent |
Parent node (for frame nodes).
Definition at line 498 of file DNA_node_types.h.
Referenced by add_realize_instances_before_socket(), clamp_subdivision_node_level_input(), blender::ed::space_node::compare_node_depth(), do_version_alpha_over_remove_premultiply(), do_version_blur_defocus_nodes_remove_gamma(), do_version_blur_node_options_to_inputs(), do_version_bright_contrast_remove_premultiplied(), do_version_composite_viewer_remove_alpha(), do_version_crop_node_options_to_inputs(), do_version_map_value_node(), do_version_mix_color_use_alpha(), do_version_node_curve_to_mesh_scale_input(), do_version_replace_image_info_node_coordinates(), do_version_scale_node_remove_translate(), do_version_translate_node_remove_relative(), fix_geometry_nodes_object_info_scale(), blender::ed::space_node::frame_node_draw_background(), blender::ed::space_node::get_sorted_node_parents(), blender::ed::transform::has_selected_parent(), hide_simulation_node_skip_socket_value(), blender::ed::space_node::node_duplicate_reparent_recursive(), blender::bke::node_find_root_parent(), blender::ed::space_node::node_group_make_from_node_declaration(), blender::ed::space_node::node_group_make_wrapper(), blender::ed::space_node::node_group_separate_selected(), blender::bke::node_is_parent_and_child(), blender::ed::space_node::node_join_exec(), blender::ed::space_node::node_link_insert_offset_ntree(), blender::bke::node_tree_blend_read_data(), blender::ed::space_node::viewer_linking::position_viewer_node(), remove_triangulate_node_min_size_input(), blender::bke::node_tree_runtime::update_direct_frames_childrens(), blender::bke::forward_compat::update_node_location_legacy(), version_geometry_nodes_extrude_smooth_propagation(), version_geometry_nodes_primitive_uv_maps(), version_geometry_nodes_replace_transfer_attribute_node(), version_node_locations_to_global(), version_refraction_depth_to_thickness_value(), versioning_eevee_material_blend_mode_settings(), versioning_eevee_material_shadow_none(), versioning_replace_musgrave_texture_node(), and versioning_update_noise_texture_node().
| struct bNode * bNode::prev |
Definition at line 416 of file DNA_node_types.h.
Referenced by assign_index(), and unique_name().
| IDProperty* bNode::prop |
Custom properties often defined by addons to store arbitrary data on nodes. A non-builtin equivalent to storage.
Definition at line 495 of file DNA_node_types.h.
Referenced by blender::bke::tests::IDSubDataTestData::IDSubDataTestData(), blender::bke::node_copy_with_mapping(), and blender::nodes::node_geo_closure_cc::node_layout_ex().
| bNodeRuntimeHandle* bNode::runtime |
Definition at line 520 of file DNA_node_types.h.
Referenced by blender::ed::space_node::add_reroute_exec(), blender::nodes::DNode::DNode(), blender::ed::space_node::find_bounds_by_zone_recursive(), blender::bke::node_tree_runtime::find_logical_origins_for_socket_recursive(), blender::nodes::partial_eval::get_global_node_sort_vector_left_to_right(), blender::nodes::partial_eval::get_global_node_sort_vector_right_to_left(), blender::bke::iter_backwards_ex(), localize(), blender::bke::node_copy_with_mapping(), blender::ed::space_node::node_insert_on_link_flags_set(), blender::ed::space_node::node_select_same_type_step_exec(), blender::nodes::node_shader_tex_environment_cc::node_shader_gpu_tex_environment(), blender::nodes::node_shader_tex_image_cc::node_shader_gpu_tex_image(), blender::bke::node_tree_localize(), ntree_branch_count_and_tag_nodes(), ntree_branch_node_tag(), blender::bke::ntree_copy_data(), ntree_shader_pruned_unused(), ntree_shader_weight_tree_invert(), ntree_weight_tree_merge_weight(), ntree_weight_tree_tag_nodes(), ntreeExecGPUNodes(), blender::ed::space_node::viewer_linking::position_viewer_node(), tex_call_delegate(), and blender::bke::node_tree_runtime::update_dangling_reroute_nodes().
| void* bNode::storage |
Custom data struct for node properties for storage in files.
Definition at line 489 of file DNA_node_types.h.
Referenced by blender::bke::add_auto_smooth_node_tree(), blender::nodes::node_geo_foreach_geometry_element_cc::output_node::add_foreach_zone(), blender::io::fbx::add_image_texture(), blender::io::obj::add_image_textures(), blender::ed::space_node::compute_context_for_zone(), blender::ed::space_node::connect_nodes_to_aovs(), blender::io::usd::USDMaterialReader::convert_usd_primvar_reader_float2(), blender::io::usd::USDMaterialReader::convert_usd_primvar_reader_generic(), blender::nodes::node_composite_file_output_cc::copy_output_file(), blender::io::usd::create_uvmap_shader(), do_version_alpha_over_remove_premultiply(), do_version_composite_viewer_remove_alpha(), do_version_node_curve_to_mesh_scale_input(), do_version_scale_node_remove_translate(), do_versions_after_linking_300(), blender::nodes::node_geo_simulation_cc::draw_simulation_state(), blender::nodes::LazyFunctionForClosureZone::execute_impl(), blender::nodes::LazyFunctionForForeachGeometryElementZone::execute_impl(), blender::nodes::LazyFunctionForReduceForeachGeometryElement::execute_impl(), blender::nodes::LazyFunctionForRepeatZone::execute_impl(), blender::nodes::LazyFunctionForViewerNode::execute_impl(), fill_texpaint_slots_cb(), blender::bke::node_tree_reference_lifetimes::find_reference_sets(), blender::ed::space_node::frame_node_layout(), blender::nodes::LazyFunctionForEvaluateClosureNode::generate_closure_compatibility_warnings(), ClosureZoneType::get_corresponding_output_id(), ForeachGeometryElementZoneType::get_corresponding_output_id(), RepeatZoneType::get_corresponding_output_id(), SimulationZoneType::get_corresponding_output_id(), blender::nodes::node_composite_time_curves_cc::TimeCurveOperation::get_curve_mapping(), blender::io::obj::get_image_filepath(), blender::nodes::node_composite_image_cc::ImageOperation::get_image_user(), blender::nodes::node_composite_movieclip_cc::MovieClipOperation::get_movie_clip_user(), Freestyle::BlenderStrokeRenderer::GetStrokeShader(), blender::nodes::LazyFunctionForReduceForeachGeometryElement::handle_generation_item_groups(), blender::nodes::LazyFunctionForReduceForeachGeometryElement::handle_generation_items(), blender::nodes::LazyFunctionForReduceForeachGeometryElement::handle_generation_items_group(), blender::nodes::LazyFunctionForReduceForeachGeometryElement::handle_generation_items_group_lazyness(), blender::nodes::LazyFunctionForReduceForeachGeometryElement::handle_invalid_generation_items(), blender::nodes::LazyFunctionForReduceForeachGeometryElement::handle_main_items_and_geometry(), hide_simulation_node_skip_socket_value(), blender::io::hydra::WorldData::init(), blender::nodes::LazyFunctionForEvaluateClosureNode::initialize_execution_graph(), blender::nodes::LazyFunctionForEvaluateClosureNode::initialize_pass_through_graph(), blender::nodes::LazyFunctionForClosureZone::LazyFunctionForClosureZone(), blender::nodes::LazyFunctionForForeachGeometryElementZone::LazyFunctionForForeachGeometryElementZone(), blender::nodes::LazyFunctionForReduceForeachGeometryElement::LazyFunctionForReduceForeachGeometryElement(), blender::nodes::node_geo_simulation_cc::sim_input_node::LazyFunctionForSimulationInputNode::LazyFunctionForSimulationInputNode(), blender::io::usd::USDMaterialReader::load_tex_image(), blender::eevee::LookdevWorld::LookdevWorld(), blender::ed::space_node::node_add_color_exec(), blender::nodes::node_fn_input_bool_cc::node_build_multi_function(), blender::nodes::node_fn_input_color_cc::node_build_multi_function(), blender::nodes::node_fn_input_int_cc::node_build_multi_function(), blender::nodes::node_fn_input_rotation_cc::node_build_multi_function(), blender::nodes::node_fn_input_string_cc::node_build_multi_function(), blender::nodes::node_fn_input_vector_cc::node_build_multi_function(), blender::nodes::node_composite_image_cc::node_composit_copy_image(), blender::nodes::node_composite_cryptomatte_cc::node_copy_cryptomatte(), node_copy_curves(), blender::nodes::node_shader_script_cc::node_copy_script(), node_copy_standard_storage(), blender::nodes::node_fn_format_string_cc::node_copy_storage(), blender::nodes::node_geo_attribute_capture_cc::node_copy_storage(), blender::nodes::node_geo_bake_cc::node_copy_storage(), blender::nodes::node_geo_closure_cc::output_node::node_copy_storage(), blender::nodes::node_geo_combine_bundle_cc::node_copy_storage(), blender::nodes::node_geo_evaluate_closure_cc::node_copy_storage(), blender::nodes::node_geo_foreach_geometry_element_cc::output_node::node_copy_storage(), blender::nodes::node_geo_index_switch_cc::node_copy_storage(), blender::nodes::node_geo_menu_switch_cc::node_copy_storage(), blender::nodes::node_geo_repeat_cc::repeat_output_node::node_copy_storage(), blender::nodes::node_geo_separate_bundle_cc::node_copy_storage(), blender::nodes::node_geo_simulation_cc::sim_output_node::node_copy_storage(), blender::nodes::node_geo_closure_cc::input_node::node_declare(), blender::nodes::node_geo_foreach_geometry_element_cc::input_node::node_declare(), blender::nodes::node_geo_simulation_cc::sim_input_node::node_declare(), blender::nodes::node_geo_closure_cc::output_node::node_gather_link_searches(), blender::nodes::node_geo_repeat_cc::repeat_output_node::node_gather_link_searches(), blender::nodes::node_geo_simulation_cc::sim_output_node::node_gather_link_searches(), blender::nodes::node_geo_foreach_geometry_element_cc::node_layout_ex(), blender::ed::space_node::viewer_linking::node_link_viewer_get_socket(), blender::nodes::node_shader_tex_pointdensity_cc::node_shader_copy_tex_pointdensity(), blender::nodes::node_shader_tex_environment_cc::node_shader_gpu_tex_environment(), blender::nodes::node_shader_tex_image_cc::node_shader_gpu_tex_image(), blender::ed::space_node::node_socket_add_replace(), blender::bke::node_socket_move_default_value(), blender::nodes::node_fn_input_string_cc::node_storage_copy(), ntree_update_reroute_nodes(), blender::bke::node_tree_reference_lifetimes::pass_right_to_left(), blender::io::usd::process_inputs(), proj_paint_add_slot(), remove_triangulate_node_min_size_input(), blender::bke::node_field_inferencing::repeat_field_state_sync(), blender::nodes::node_shader_curves_cc::flt::sh_node_curve_float_build_multi_function(), blender::nodes::node_shader_curves_cc::rgb::sh_node_curve_rgb_build_multi_function(), blender::nodes::node_shader_curves_cc::vec::sh_node_curve_vec_build_multi_function(), blender::nodes::node_shader_color_ramp_cc::sh_node_valtorgb_build_multi_function(), blender::nodes::node_composite_moviedistortion_cc::storage_copy(), blender::io::usd::TEST_F(), blender::nodes::node_geo_closure_cc::output_node::try_initialize_closure_from_evaluator(), unique_name(), update_voronoi_node_crackle(), version_geometry_nodes_extrude_smooth_propagation(), version_geometry_nodes_primitive_uv_maps(), version_geometry_nodes_replace_transfer_attribute_node(), and version_replace_texcoord_normal_socket().
| int16_t bNode::type_legacy |
Legacy integer type for nodes. It does not uniquely identify a node type, only the idname does that. For example, all custom nodes use NODE_CUSTOM but do have different idnames. This is mainly kept for compatibility reasons.
Currently, this type is also used in many parts of Blender, but that should slowly be phased out by either relying on idnames, accessor methods like node.is_reroute().
Older node types have a stable legacy-type (defined in BKE_node_legacy_types.hh). However, the legacy type of newer types is generated at runtime and is not guaranteed to be stable over time.
A main benefit of this integer type over using idnames currently is that integer comparison is much cheaper than string comparison, especially if many idnames have the same prefix (e.g. "GeometryNode"). Eventually, we could introduce cheap-to-compare runtime identifier for node types. That could mean e.g. using ustring for idnames (where string comparison is just pointer comparison), or using a run-time generated integer that is automatically assigned when node types are registered.
Definition at line 463 of file DNA_node_types.h.
Referenced by ambient_occlusion_node_relink(), assign_index(), clamp_subdivision_node_level_input(), blender::ed::space_node::compute_context_for_zone(), blender::ed::view3d::geometry_nodes_gizmos::create_gizmo_node_gizmos(), blender::io::usd::create_transform2d_shader(), blender::io::usd::create_uvmap_shader(), displacement_node_insert(), do_versions_material_convert_legacy_blend_mode(), blender::bke::node_tree_reference_lifetimes::find_reference_sets(), ClosureZoneType::get_corresponding_output_id(), ForeachGeometryElementZoneType::get_corresponding_output_id(), RepeatZoneType::get_corresponding_output_id(), SimulationZoneType::get_corresponding_output_id(), blender::io::hydra::WorldData::init(), light_emission_node_to_energy(), blender::io::usd::USDMaterialReader::load_tex_image(), blender::nodes::node_geo_closure_cc::node_layout_ex(), blender::nodes::node_geo_foreach_geometry_element_cc::node_layout_ex(), blender::ed::space_node::viewer_linking::node_link_viewer_get_socket(), blender::io::usd::node_search(), blender::ed::space_node::node_select_grouped_type(), blender::ed::space_node::node_socket_add_replace(), blender::ed::space_node::nodes_are_same_type_for_select(), ntree_shader_weight_tree_invert(), ntree_weight_tree_tag_nodes(), blender::bke::node_tree_reference_lifetimes::prepare_required_data_for_closure_outputs(), blender::io::usd::traverse_channel(), blender::ed::space_node::ui_node_draw_input(), and unique_name().
| bNodeTypeHandle* bNode::typeinfo |
Type information retrieved from the idname. TODO: Move to runtime data.
Definition at line 442 of file DNA_node_types.h.
Referenced by blender::nodes::DeclarationListBuilder::add_default_layout(), composite_node_add_init(), blender::nodes::LazyFunctionForGeometryNode::execute_impl(), blender::nodes::materialx::export_to_materialx(), blender::io::obj::find_bsdf_node(), blender::io::obj::get_node_of_type(), blender::nodes::LazyFunctionForEvaluateClosureNode::initialize_execution_graph(), blender::ed::space_node::node_clipboard_paste_exec(), blender::bke::node_copy_with_mapping(), blender::ed::space_node::node_draw_basis(), blender::bke::node_position_relative(), blender::ed::space_node::node_socket_add_replace(), nodetree_uv_node_recursive(), blender::ed::space_node::ui_node_draw_input(), and blender::nodes::LinkSearchOpParams::update_and_connect_available_socket().
| int16_t bNode::ui_order |
Depth of the node in the node editor, used to keep recently selected nodes at the front, and to order frame nodes properly.
Definition at line 469 of file DNA_node_types.h.
Referenced by blender::ed::space_node::viewer_linking::position_viewer_node().
| int8_t bNode::warning_propagation |
Definition at line 478 of file DNA_node_types.h.
| float bNode::width |
Custom width and height controlled by users. Height is calculate automatically for most nodes.
Definition at line 506 of file DNA_node_types.h.
Referenced by blender::ed::space_node::add_node_group_asset(), do_version_alpha_over_remove_premultiply(), do_version_color_to_float_conversion(), do_version_mix_color_use_alpha(), blender::ed::space_node::node_add_group_exec(), blender::ed::space_node::node_default_group_width_set_exec(), blender::ed::space_node::node_group_make_from_node_declaration(), blender::ed::space_node::node_group_make_wrapper(), blender::ed::space_node::viewer_linking::position_viewer_node(), update_vector_math_node_add_and_subtract_operators(), update_voronoi_node_crackle(), versioning_eevee_material_blend_mode_settings(), and versioning_replace_splitviewer().