17 {
SOCK_RGBA,
N_(
"Bricks 1"), 0.596f, 0.282f, 0.0f, 1.0f},
18 {
SOCK_RGBA,
N_(
"Bricks 2"), 0.632f, 0.504f, 0.05f, 1.0f},
static blender::bke::bNodeSocketTemplate outputs[]
static float noise(int n)
static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
static blender::bke::bNodeSocketTemplate inputs[]
void register_node_type_tex_bricks()
static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
void tex_output(bNode *node, bNodeExecData *, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)
float tex_input_value(bNodeStack *in, TexParams *params, short thread)
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
void tex_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)