Blender V4.5
ShaderManager Class Referenceabstract

#include <shader.h>

Inherited by SVMShaderManager.

Public Types

enum  : uint32_t { SHADER_ADDED = (1 << 0) , SHADER_MODIFIED = (1 << 2) , UPDATE_ALL = ~0u , UPDATE_NONE = 0u }
 

Public Member Functions

virtual ~ShaderManager ()
 
virtual bool use_osl ()
 
void device_update_pre (Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
 
void device_update_post (Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
 
virtual void device_free (Device *device, DeviceScene *dscene, Scene *scene)=0
 
virtual uint64_t get_attribute_id (ustring name)
 
virtual uint64_t get_attribute_id (AttributeStandard std)
 
int get_shader_id (Shader *shader, bool smooth=false)
 
uint get_kernel_features (Scene *scene)
 
float linear_rgb_to_gray (const float3 c)
 
float3 rec709_to_scene_linear (const float3 c)
 
string get_cryptomatte_materials (Scene *scene)
 
void tag_update (Scene *scene, const uint32_t flag)
 
bool need_update () const
 
void init_xyz_transforms ()
 

Static Public Member Functions

static unique_ptr< ShaderManagercreate (const int shadingsystem)
 
static void add_default (Scene *scene)
 

Protected Types

using AttributeIDMap = unordered_map<ustring, uint64_t>
 

Protected Member Functions

 ShaderManager ()
 
template<std::size_t n>
size_t ensure_bsdf_table (DeviceScene *dscene, Scene *scene, const float(&table)[n])
 
size_t ensure_bsdf_table_impl (DeviceScene *dscene, Scene *scene, const float *table, const size_t n)
 
uint get_graph_kernel_features (ShaderGraph *graph)
 
virtual void device_update_specific (Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)=0
 
void device_update_common (Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
 
void device_free_common (Device *device, DeviceScene *dscene, Scene *scene)
 

Protected Attributes

uint32_t update_flags
 
AttributeIDMap unique_attribute_id
 
unordered_map< const float *, size_t > bsdf_tables
 
thread_spin_lock attribute_lock_
 
float3 xyz_to_r
 
float3 xyz_to_g
 
float3 xyz_to_b
 
float3 rgb_to_y
 
float3 white_xyz
 
float3 rec709_to_r
 
float3 rec709_to_g
 
float3 rec709_to_b
 
bool is_rec709
 

Static Protected Attributes

static thread_mutex lookup_table_mutex
 

Detailed Description

Definition at line 169 of file scene/shader.h.

Member Typedef Documentation

◆ AttributeIDMap

using ShaderManager::AttributeIDMap = unordered_map<ustring, uint64_t>
protected

Definition at line 224 of file scene/shader.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum : uint32_t
Enumerator
SHADER_ADDED 
SHADER_MODIFIED 
UPDATE_ALL 
UPDATE_NONE 

Definition at line 171 of file scene/shader.h.

Constructor & Destructor Documentation

◆ ~ShaderManager()

ShaderManager::~ShaderManager ( )
virtualdefault

◆ ShaderManager()

ShaderManager::ShaderManager ( )
protected

Definition at line 421 of file scene/shader.cpp.

References init_xyz_transforms(), UPDATE_ALL, and update_flags.

Member Function Documentation

◆ add_default()

◆ create()

unique_ptr< ShaderManager > ShaderManager::create ( const int shadingsystem)
static

Definition at line 430 of file scene/shader.cpp.

References SHADINGSYSTEM_OSL.

Referenced by Scene::Scene().

◆ device_free()

virtual void ShaderManager::device_free ( Device * device,
DeviceScene * dscene,
Scene * scene )
pure virtual

Implemented in SVMShaderManager.

◆ device_free_common()

void ShaderManager::device_free_common ( Device * device,
DeviceScene * dscene,
Scene * scene )
protected

◆ device_update_common()

void ShaderManager::device_update_common ( Device * device,
DeviceScene * dscene,
Scene * scene,
Progress & progress )
protected

◆ device_update_post()

void ShaderManager::device_update_post ( Device * device,
DeviceScene * dscene,
Scene * scene,
Progress & progress )

◆ device_update_pre()

◆ device_update_specific()

virtual void ShaderManager::device_update_specific ( Device * device,
DeviceScene * dscene,
Scene * scene,
Progress & progress )
protectedpure virtual

Implemented in SVMShaderManager.

Referenced by device_update_post().

◆ ensure_bsdf_table()

template<std::size_t n>
size_t ShaderManager::ensure_bsdf_table ( DeviceScene * dscene,
Scene * scene,
const float(&) table[n] )
inlineprotected

Definition at line 244 of file scene/shader.h.

References ensure_bsdf_table_impl(), and scene.

Referenced by device_update_common().

◆ ensure_bsdf_table_impl()

size_t ShaderManager::ensure_bsdf_table_impl ( DeviceScene * dscene,
Scene * scene,
const float * table,
const size_t n )
protected

Definition at line 981 of file scene/shader.cpp.

References bsdf_tables, Scene::lookup_tables, and scene.

Referenced by ensure_bsdf_table().

◆ get_attribute_id() [1/2]

uint64_t ShaderManager::get_attribute_id ( AttributeStandard std)
virtual

Definition at line 465 of file scene/shader.cpp.

◆ get_attribute_id() [2/2]

uint64_t ShaderManager::get_attribute_id ( ustring name)
virtual

Definition at line 449 of file scene/shader.cpp.

References ATTR_STD_NUM, attribute_lock_, lock, name, and unique_attribute_id.

◆ get_cryptomatte_materials()

string ShaderManager::get_cryptomatte_materials ( Scene * scene)

Definition at line 826 of file scene/shader.cpp.

References scene, Scene::shaders, string_printf(), and util_murmur_hash3().

◆ get_graph_kernel_features()

◆ get_kernel_features()

◆ get_shader_id()

int ShaderManager::get_shader_id ( Shader * shader,
bool smooth = false )

◆ init_xyz_transforms()

◆ linear_rgb_to_gray()

float ShaderManager::linear_rgb_to_gray ( const float3 c)

Definition at line 816 of file scene/shader.cpp.

References dot(), and rgb_to_y.

◆ need_update()

bool ShaderManager::need_update ( ) const

Definition at line 849 of file scene/shader.cpp.

References update_flags, and UPDATE_NONE.

Referenced by device_update_pre(), and SVMShaderManager::device_update_specific().

◆ rec709_to_scene_linear()

float3 ShaderManager::rec709_to_scene_linear ( const float3 c)

Definition at line 821 of file scene/shader.cpp.

References rec709_to_b, rec709_to_g, rec709_to_r, and to_local().

◆ tag_update()

void ShaderManager::tag_update ( Scene * scene,
const uint32_t flag )

Definition at line 843 of file scene/shader.cpp.

References UPDATE_ALL, and update_flags.

◆ use_osl()

virtual bool ShaderManager::use_osl ( )
inlinevirtual

Definition at line 184 of file scene/shader.h.

Referenced by get_kernel_features(), and xml_read_shader_graph().

Member Data Documentation

◆ attribute_lock_

thread_spin_lock ShaderManager::attribute_lock_
protected

Definition at line 231 of file scene/shader.h.

Referenced by get_attribute_id().

◆ bsdf_tables

unordered_map<const float *, size_t> ShaderManager::bsdf_tables
protected

Definition at line 229 of file scene/shader.h.

Referenced by device_free_common(), and ensure_bsdf_table_impl().

◆ is_rec709

bool ShaderManager::is_rec709
protected

Definition at line 241 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().

◆ lookup_table_mutex

CCL_NAMESPACE_BEGIN thread_mutex ShaderManager::lookup_table_mutex
staticprotected

Definition at line 227 of file scene/shader.h.

◆ rec709_to_b

float3 ShaderManager::rec709_to_b
protected

◆ rec709_to_g

float3 ShaderManager::rec709_to_g
protected

◆ rec709_to_r

float3 ShaderManager::rec709_to_r
protected

◆ rgb_to_y

float3 ShaderManager::rgb_to_y
protected

Definition at line 236 of file scene/shader.h.

Referenced by device_update_common(), init_xyz_transforms(), and linear_rgb_to_gray().

◆ unique_attribute_id

AttributeIDMap ShaderManager::unique_attribute_id
protected

Definition at line 225 of file scene/shader.h.

Referenced by get_attribute_id().

◆ update_flags

uint32_t ShaderManager::update_flags
protected

Definition at line 222 of file scene/shader.h.

Referenced by need_update(), ShaderManager(), and tag_update().

◆ white_xyz

float3 ShaderManager::white_xyz
protected

Definition at line 237 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().

◆ xyz_to_b

float3 ShaderManager::xyz_to_b
protected

Definition at line 235 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().

◆ xyz_to_g

float3 ShaderManager::xyz_to_g
protected

Definition at line 234 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().

◆ xyz_to_r

float3 ShaderManager::xyz_to_r
protected

Definition at line 233 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().


The documentation for this class was generated from the following files: