19 auto &total_points =
b.add_output<
decl::Int>(
"Point Count")
24 auto &total_edges =
b.add_output<
decl::Int>(
"Edge Count")
29 auto &total_faces =
b.add_output<
decl::Int>(
"Face Count")
34 auto &total_corners =
b.add_output<
decl::Int>(
"Face Corner Count")
39 auto &total_curves =
b.add_output<
decl::Int>(
"Spline Count")
44 auto &total_instances =
b.add_output<
decl::Int>(
"Instance Count")
49 auto &total_layers =
b.add_output<
decl::Int>(
"Layer Count")
56 if (
node !=
nullptr) {
59 total_points.available(
true);
60 total_edges.available(
true);
61 total_faces.available(
true);
62 total_corners.available(
true);
65 total_points.available(
true);
66 total_curves.available(
true);
69 total_points.available(
true);
72 total_instances.available(
true);
75 total_layers.available(
true);
105 params.set_output(
"Face Corner Count", attributes.
domain_size(AttrDomain::Corner));
108 params.set_default_remaining_outputs();
119 params.set_default_remaining_outputs();
130 params.set_default_remaining_outputs();
137 params.set_output(
"Instance Count", attributes.
domain_size(AttrDomain::Instance));
140 params.set_default_remaining_outputs();
152 params.set_default_remaining_outputs();
177 ntype.
ui_description =
"Retrieve the number of elements in a geometry for each attribute domain";
#define NODE_CLASS_ATTRIBUTE
#define GEO_NODE_ATTRIBUTE_DOMAIN_SIZE
#define BLI_assert_unreachable()
#define NOD_REGISTER_NODE(REGISTER_FUNC)
#define NOD_inline_enum_accessors(member)
int domain_size(const AttrDomain domain) const
void node_register_type(bNodeType &ntype)
static void node_register()
static void node_declare(NodeDeclarationBuilder &b)
static void node_rna(StructRNA *srna)
static void node_init(bNodeTree *, bNode *node)
static void node_layout(uiLayout *layout, bContext *, PointerRNA *ptr)
static void node_geo_exec(GeoNodeExecParams params)
PropertyRNA * RNA_def_node_enum(StructRNA *srna, const char *identifier, const char *ui_name, const char *ui_description, const EnumPropertyItem *static_items, const EnumRNAAccessors accessors, std::optional< int > default_value, const EnumPropertyItemFunc item_func, const bool allow_animation)
void geo_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
const EnumPropertyItem rna_enum_geometry_component_type_items[]
const GeometryComponent * get_component(GeometryComponent::Type component_type) const
std::string ui_description
void(* initfunc)(bNodeTree *ntree, bNode *node)
NodeGeometryExecFunction geometry_node_execute
const char * enum_name_legacy
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare
void prop(PointerRNA *ptr, PropertyRNA *prop, int index, int value, eUI_Item_Flag flag, std::optional< blender::StringRef > name_opt, int icon, std::optional< blender::StringRef > placeholder=std::nullopt)