33 data_uploaded_ =
true;
37void VKUniformBuffer::allocate()
40 VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
41 VK_BUFFER_USAGE_TRANSFER_DST_BIT,
42 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
43 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
44 VmaAllocationCreateFlags(0),
55 buffer_.
clear(context, 0);
56 data_uploaded_ =
true;
65 "Unable to allocate uniform buffer [%s]. Most likely an out of memory issue.",
73 if (!data_uploaded_ && buffer_.
is_mapped()) {
83 data_uploaded_ =
true;
90 context.state_manager_get().uniform_buffer_bind(
this, slot);
96 context.state_manager_get().storage_buffer_bind(
103 if (context !=
nullptr) {
#define CLOG_ERROR(clg_ref,...)
void update_immediately(const void *data) const
bool is_allocated() const
bool create(size_t size, VkBufferUsageFlags buffer_usage, VkMemoryPropertyFlags required_flags, VkMemoryPropertyFlags preferred_flags, VmaAllocationCreateFlags vma_allocation_flags, float priority, bool export_memory=false)
VkBuffer vk_handle() const
void clear(VKContext &context, uint32_t clear_value)
void update_render_graph(VKContext &context, void *data) const
void uniform_buffer_unbind(VKUniformBuffer *uniform_buffer)
void storage_buffer_unbind(void *resource)
void * MEM_mallocN(size_t len, const char *str)
void MEM_freeN(void *vmemh)
void object_label(GLenum type, GLuint object, const char *name)