Blender V4.5
eevee_pipeline.hh File Reference
#include "BLI_math_bits.h"
#include "DRW_render.hh"
#include "eevee_lut.hh"
#include "eevee_raytrace.hh"
#include "eevee_subsurface.hh"

Go to the source code of this file.

Classes

class  blender::eevee::BackgroundPipeline
 
class  blender::eevee::WorldPipeline
 
class  blender::eevee::WorldVolumePipeline
 
class  blender::eevee::ShadowPipeline
 
class  blender::eevee::ForwardPipeline
 
struct  blender::eevee::DeferredLayerBase
 
class  blender::eevee::DeferredLayer
 
class  blender::eevee::DeferredPipeline
 
struct  blender::eevee::VolumeObjectBounds
 
class  blender::eevee::VolumeLayer
 
class  blender::eevee::VolumePipeline
 
class  blender::eevee::DeferredProbePipeline
 
class  blender::eevee::PlanarProbePipeline
 
class  blender::eevee::CapturePipeline
 
class  blender::eevee::UtilityTexture
 
class  blender::eevee::PipelineModule
 

Namespaces

namespace  blender
 
namespace  blender::eevee
 

Detailed Description

Shading passes contain draw-calls specific to shading pipelines. They are shared across views. This file is only for shading passes. Other passes are declared in their own module.

Definition in file eevee_pipeline.hh.