37 const btVector3& vert0 = triangle[0];
38 const btVector3& vert1 = triangle[1];
39 const btVector3& vert2 = triangle[2];
46 btVector3 triangleNormal;
47 triangleNormal = v10.cross(v20);
49 const btScalar dist = vert0.dot(triangleNormal);
55 if (dist_a * dist_b >=
btScalar(0.0))
66 const btScalar proj_length = dist_a - dist_b;
75 btScalar edge_tolerance = triangleNormal.length2();
87 if ((
btScalar)(cp0.dot(triangleNormal)) >= edge_tolerance)
93 if ((
btScalar)(cp1.dot(triangleNormal)) >= edge_tolerance)
98 if ((
btScalar)(cp2.dot(triangleNormal)) >= edge_tolerance)
102 triangleNormal.normalize();
133 btTriangleShape triangleShape(triangle[0], triangle[1], triangle[2]);
141#ifdef USE_SUBSIMPLEX_CONVEX_CAST
btScalar m_hitFraction
time of impact calculation
btConvexShape()
not supported on IBM SDK, until we fix the alignment of btVector3
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
virtual bool calcTimeOfImpact(const btTransform &fromA, const btTransform &toA, const btTransform &fromB, const btTransform &toB, CastResult &result)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
btTransform m_triangleToWorld
btTransform m_convexShapeTo
virtual btScalar reportHit(const btVector3 &hitNormalLocal, const btVector3 &hitPointLocal, btScalar hitFraction, int partId, int triangleIndex)=0
const btConvexShape * m_convexShape
btTransform m_convexShapeFrom
btScalar m_triangleCollisionMargin
btScalar m_allowedPenetration
btTriangleConvexcastCallback(const btConvexShape *convexShape, const btTransform &convexShapeFrom, const btTransform &convexShapeTo, const btTransform &triangleToWorld, const btScalar triangleCollisionMargin)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
btTriangleRaycastCallback(const btVector3 &from, const btVector3 &to, unsigned int flags=0)
virtual btScalar reportHit(const btVector3 &hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)=0
float distance(VecOp< float, D >, VecOp< float, D >) RET
btScalar m_allowedPenetration