Blender
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blender
compositor
algorithms
COM_algorithm_recursive_gaussian_blur.hh
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/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "
BLI_math_vector_types.hh
"
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#include "
COM_context.hh
"
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#include "
COM_result.hh
"
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namespace
blender::compositor
{
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/* Blur the input using a recursive Gaussian blur algorithm given a certain radius. This differs
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* from the standard symmetric separable blur algorithm in that it is orders of magnitude faster
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* for very high radius value, the downside is that it consumes more memory and is only an
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* approximation that might suffer from fringing and artifacts, though those are typically
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* unnoticeable. Neumann boundary is assumed.
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*
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* The output is written to the given output result, which will be allocated internally and is thus
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* expected not to be previously allocated. */
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void
recursive_gaussian_blur
(Context &context,
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const
Result &
input
,
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Result &
output
,
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const
float2
&radius);
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}
// namespace blender::compositor
BLI_math_vector_types.hh
COM_context.hh
COM_result.hh
input
#define input
Definition
gpu_glsl_cpp_stubs.hh:1059
output
#define output
Definition
gpu_glsl_cpp_stubs.hh:1060
blender::compositor
Definition
BKE_node.hh:76
blender::compositor::recursive_gaussian_blur
void recursive_gaussian_blur(Context &context, const Result &input, Result &output, const float2 &radius)
Definition
recursive_gaussian_blur.cc:49
float2
Definition
types_float2.h:12
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