297 "
vec4(color_to_float(
value, luminance_coefficients_u), vec3(0.0f))")
306 "
ivec4(color_to_int(
value, luminance_coefficients_u), ivec3(0))")
ivec4(float_to_int2(value.x), ivec2(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
vec4(float_to_float2(value.x), vec2(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define SAMPLER(slot, type, name)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
#define DEFINE_VALUE(name, value)
ccl_device_inline int float_to_int(const float f)