Blender
V4.5
source
blender
nodes
composite
nodes
node_composite_luma_matte.cc
Go to the documentation of this file.
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/* SPDX-FileCopyrightText: 2006 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "
BLI_math_base.hh
"
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#include "
BLI_math_vector.hh
"
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#include "
BLI_math_vector_types.hh
"
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#include "
FN_multi_function_builder.hh
"
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#include "
NOD_multi_function.hh
"
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#include "
IMB_colormanagement.hh
"
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#include "
UI_interface.hh
"
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#include "
UI_resources.hh
"
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#include "
GPU_material.hh
"
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#include "
node_composite_util.hh
"
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/* ******************* Luma Matte Node ********************************* */
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namespace
blender::nodes::node_composite_luma_matte_cc
{
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static
void
cmp_node_luma_matte_declare
(
NodeDeclarationBuilder
&
b
)
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{
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b
.add_input<
decl::Color
>(
"Image"
).default_value({1.0f, 1.0f, 1.0f, 1.0f});
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b
.add_input<
decl::Float
>(
"Minimum"
)
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.default_value(0.0f)
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.
subtype
(
PROP_FACTOR
)
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.min(0.0f)
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.max(1.0f)
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.description(
"Pixels whose luminance values lower than this minimum are keyed"
);
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b
.add_input<
decl::Float
>(
"Maximum"
)
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.default_value(1.0f)
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.
subtype
(
PROP_FACTOR
)
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.min(0.0f)
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.max(1.0f)
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.description(
"Pixels whose luminance values higher than this maximum are not keyed"
);
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b
.add_output<
decl::Color
>(
"Image"
);
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b
.add_output<
decl::Float
>(
"Matte"
);
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}
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using namespace
blender::compositor
;
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static
int
node_gpu_material
(
GPUMaterial
*
material
,
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bNode
*
node
,
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bNodeExecData
*
/*execdata*/
,
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GPUNodeStack
*
inputs
,
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GPUNodeStack
*
outputs
)
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{
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float
luminance_coefficients[3];
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IMB_colormanagement_get_luminance_coefficients
(luminance_coefficients);
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return
GPU_stack_link
(
material
,
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node
,
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"node_composite_luminance_matte"
,
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inputs
,
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outputs
,
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GPU_constant
(luminance_coefficients));
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}
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static
void
node_build_multi_function
(
blender::nodes::NodeMultiFunctionBuilder
&builder)
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{
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float3
luminance_coefficients;
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IMB_colormanagement_get_luminance_coefficients
(luminance_coefficients);
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builder.
construct_and_set_matching_fn_cb
([=]() {
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return
mf::build::SI3_SO2<float4, float, float, float4, float>(
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"Luminance Key"
,
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[=](
const
float4
&color,
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const
float
&minimum,
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const
float
&maximum,
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float4
&
result
,
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float
&matte) ->
void
{
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float
luminance =
math::dot
(color.
xyz
(), luminance_coefficients);
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float
alpha =
math::clamp
((luminance - minimum) / (maximum - minimum), 0.0f, 1.0f);
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matte =
math::min
(alpha, color.w);
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result
= color * matte;
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},
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mf::build::exec_presets::SomeSpanOrSingle<0>());
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});
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}
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}
// namespace blender::nodes::node_composite_luma_matte_cc
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static
void
register_node_type_cmp_luma_matte
()
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{
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namespace
file_ns =
blender::nodes::node_composite_luma_matte_cc
;
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static
blender::bke::bNodeType
ntype;
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cmp_node_type_base
(&ntype,
"CompositorNodeLumaMatte"
,
CMP_NODE_LUMA_MATTE
);
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ntype.
ui_name
=
"Luminance Key"
;
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ntype.
ui_description
=
"Create a matte based on luminance (brightness) difference"
;
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ntype.
enum_name_legacy
=
"LUMA_MATTE"
;
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ntype.
nclass
=
NODE_CLASS_MATTE
;
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ntype.
declare
= file_ns::cmp_node_luma_matte_declare;
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ntype.
flag
|=
NODE_PREVIEW
;
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ntype.
gpu_fn
= file_ns::node_gpu_material;
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ntype.
build_multi_function
= file_ns::node_build_multi_function;
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blender::bke::node_register_type
(ntype);
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}
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NOD_REGISTER_NODE
(
register_node_type_cmp_luma_matte
)
NODE_CLASS_MATTE
#define NODE_CLASS_MATTE
Definition
BKE_node.hh:440
CMP_NODE_LUMA_MATTE
#define CMP_NODE_LUMA_MATTE
Definition
BKE_node_legacy_types.hh:197
result
double result
Definition
BLI_expr_pylike_eval_test.cc:351
BLI_math_base.hh
BLI_math_vector.hh
BLI_math_vector_types.hh
NODE_PREVIEW
@ NODE_PREVIEW
Definition
DNA_node_types.h:592
FN_multi_function_builder.hh
GPU_material.hh
GPU_stack_link
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Definition
gpu_node_graph.cc:825
GPU_constant
GPUNodeLink * GPU_constant(const float *num)
Definition
gpu_node_graph.cc:628
IMB_colormanagement.hh
IMB_colormanagement_get_luminance_coefficients
BLI_INLINE void IMB_colormanagement_get_luminance_coefficients(float r_rgb[3])
Definition
colormanagement_inline.h:17
NOD_multi_function.hh
NOD_REGISTER_NODE
#define NOD_REGISTER_NODE(REGISTER_FUNC)
Definition
NOD_register.hh:34
PROP_FACTOR
@ PROP_FACTOR
Definition
RNA_types.hh:239
UI_interface.hh
UI_resources.hh
blender::nodes::NodeDeclarationBuilder
Definition
NOD_node_declaration.hh:629
blender::nodes::NodeMultiFunctionBuilder
Definition
NOD_multi_function.hh:18
blender::nodes::NodeMultiFunctionBuilder::construct_and_set_matching_fn_cb
void construct_and_set_matching_fn_cb(Fn &&create_multi_function)
Definition
NOD_multi_function.hh:117
blender::nodes::decl::Color
Definition
NOD_socket_declarations.hh:133
blender::nodes::decl::Float
Definition
NOD_socket_declarations.hh:19
blender::nodes::decl::Float::subtype
PropertySubType subtype
Definition
NOD_socket_declarations.hh:26
b
b
Definition
compositor_morphological_distance_info.hh:24
node
OperationNode * node
Definition
deg_builder_cycle.cc:38
material
Material material
Definition
deg_eval_copy_on_write.cc:96
blender::bke::node_register_type
void node_register_type(bNodeType &ntype)
Definition
node.cc:2748
blender::compositor
Definition
BKE_node.hh:76
blender::math::clamp
T clamp(const T &a, const T &min, const T &max)
Definition
BLI_math_base.hh:69
blender::math::dot
T dot(const QuaternionBase< T > &a, const QuaternionBase< T > &b)
Definition
BLI_math_quaternion.hh:197
blender::math::min
T min(const T &a, const T &b)
Definition
BLI_math_base.hh:43
blender::nodes::node_composite_luma_matte_cc
Definition
node_composite_luma_matte.cc:28
blender::nodes::node_composite_luma_matte_cc::cmp_node_luma_matte_declare
static void cmp_node_luma_matte_declare(NodeDeclarationBuilder &b)
Definition
node_composite_luma_matte.cc:30
blender::nodes::node_composite_luma_matte_cc::node_gpu_material
static int node_gpu_material(GPUMaterial *material, bNode *node, bNodeExecData *, GPUNodeStack *inputs, GPUNodeStack *outputs)
Definition
node_composite_luma_matte.cc:52
blender::nodes::node_composite_luma_matte_cc::node_build_multi_function
static void node_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
Definition
node_composite_luma_matte.cc:69
register_node_type_cmp_luma_matte
static void register_node_type_cmp_luma_matte()
Definition
node_composite_luma_matte.cc:93
cmp_node_type_base
void cmp_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
Definition
node_composite_util.cc:33
node_composite_util.hh
outputs
static blender::bke::bNodeSocketTemplate outputs[]
Definition
node_texture_at.cc:16
inputs
static blender::bke::bNodeSocketTemplate inputs[]
Definition
node_texture_at.cc:11
GPUMaterial
Definition
gpu/intern/gpu_material.cc:60
GPUNodeStack
Definition
GPU_material.hh:272
bNodeExecData
Definition
node_util.hh:19
bNode
Definition
DNA_node_types.h:415
blender::VecBase< float, 3 >
blender::VecBase::xyz
VecBase< T, 3 > xyz() const
Definition
BLI_math_vector_types.hh:196
blender::bke::bNodeType
Defines a node type.
Definition
BKE_node.hh:226
blender::bke::bNodeType::ui_description
std::string ui_description
Definition
BKE_node.hh:232
blender::bke::bNodeType::ui_name
std::string ui_name
Definition
BKE_node.hh:231
blender::bke::bNodeType::gpu_fn
NodeGPUExecFunction gpu_fn
Definition
BKE_node.hh:330
blender::bke::bNodeType::build_multi_function
NodeMultiFunctionBuildFunction build_multi_function
Definition
BKE_node.hh:344
blender::bke::bNodeType::nclass
short nclass
Definition
BKE_node.hh:239
blender::bke::bNodeType::flag
short flag
Definition
BKE_node.hh:239
blender::bke::bNodeType::enum_name_legacy
const char * enum_name_legacy
Definition
BKE_node.hh:235
blender::bke::bNodeType::declare
NodeDeclareFunction declare
Definition
BKE_node.hh:355
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