46 return min_ii(reslimit, res);
MINLINE int min_ii(int a, int b)
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
virtual void memory_statistics_get(int *r_total_mem, int *r_free_mem)=0
FrameBuffer * front_right
int GPU_max_batch_indices()
int GPU_minimum_per_vertex_stride()
int GPU_max_work_group_size(int index)
bool GPU_clip_control_support()
bool GPU_crappy_amd_driver()
int GPU_max_texture_3d_size()
int GPU_max_parallel_compilations()
int GPU_max_texture_layers()
void GPU_mem_stats_get(int *r_totalmem, int *r_freemem)
int GPU_max_uniforms_vert()
int GPU_max_shader_storage_buffer_bindings()
int GPU_texture_size_with_limit(int res)
bool GPU_geometry_shader_support()
bool GPU_depth_blitting_workaround()
int GPU_max_work_group_count(int index)
bool GPU_stencil_export_support()
bool GPU_mem_stats_supported()
bool GPU_stereo_quadbuffer_support()
int GPU_max_textures_geom()
bool GPU_use_main_context_workaround()
int GPU_max_textures_frag()
bool GPU_vulkan_render_pass_workaround()
bool GPU_use_subprocess_compilation()
size_t GPU_storage_buffer_alignment()
int GPU_max_vertex_attribs()
bool GPU_use_hq_normals_workaround()
const char * GPU_extension_get(int i)
size_t GPU_max_storage_buffer_size()
int GPU_max_varying_floats()
int GPU_max_compute_shader_storage_blocks()
bool GPU_node_link_instancing_workaround()
int GPU_max_batch_vertices()
int GPU_max_uniforms_frag()
bool GPU_stencil_clasify_buffer_workaround()
bool GPU_mip_render_workaround()
int GPU_max_texture_size()
bool GPU_shader_draw_parameters_support()
void GPU_compilation_subprocess_override_set(int count)
int GPU_max_textures_vert()
bool mip_render_workaround
int max_shader_storage_buffer_bindings
int max_parallel_compilations
bool geometry_shader_support
bool use_subprocess_shader_compilations
bool node_link_instancing_workaround
int max_work_group_size[3]
bool render_pass_workaround
bool stencil_clasify_buffer_workaround
bool use_main_context_workaround
bool depth_blitting_workaround
bool hdr_viewport_support
int minimum_per_vertex_stride
int max_work_group_count[3]
const char *(* extension_get)(int)
bool shader_draw_parameters_support
int max_compute_shader_storage_blocks
size_t storage_buffer_alignment
bool clip_control_support
bool stencil_export_support
bool use_hq_normals_workaround
size_t max_storage_buffer_size