13 bvh_leaf_nodes(device,
"bvh_leaf_nodes",
MEM_GLOBAL),
14 object_node(device,
"object_node",
MEM_GLOBAL),
16 prim_visibility(device,
"prim_visibility",
MEM_GLOBAL),
18 prim_object(device,
"prim_object",
MEM_GLOBAL),
22 tri_vnormal(device,
"tri_vnormal",
MEM_GLOBAL),
26 curve_segments(device,
"curve_segments",
MEM_GLOBAL),
28 points_shader(device,
"points_shader",
MEM_GLOBAL),
30 object_motion_pass(device,
"object_motion_pass",
MEM_GLOBAL),
31 object_motion(device,
"object_motion",
MEM_GLOBAL),
32 object_flag(device,
"object_flag",
MEM_GLOBAL),
33 object_volume_step(device,
"object_volume_step",
MEM_GLOBAL),
34 object_prim_offset(device,
"object_prim_offset",
MEM_GLOBAL),
35 camera_motion(device,
"camera_motion",
MEM_GLOBAL),
36 attributes_map(device,
"attributes_map",
MEM_GLOBAL),
37 attributes_float(device,
"attributes_float",
MEM_GLOBAL),
38 attributes_float2(device,
"attributes_float2",
MEM_GLOBAL),
39 attributes_float3(device,
"attributes_float3",
MEM_GLOBAL),
40 attributes_float4(device,
"attributes_float4",
MEM_GLOBAL),
41 attributes_uchar4(device,
"attributes_uchar4",
MEM_GLOBAL),
42 light_distribution(device,
"light_distribution",
MEM_GLOBAL),
44 light_background_marginal_cdf(device,
"light_background_marginal_cdf",
MEM_GLOBAL),
45 light_background_conditional_cdf(device,
"light_background_conditional_cdf",
MEM_GLOBAL),
46 light_tree_nodes(device,
"light_tree_nodes",
MEM_GLOBAL),
47 light_tree_emitters(device,
"light_tree_emitters",
MEM_GLOBAL),
48 light_to_tree(device,
"light_to_tree",
MEM_GLOBAL),
49 object_to_tree(device,
"object_to_tree",
MEM_GLOBAL),
50 object_lookup_offset(device,
"object_lookup_offset",
MEM_GLOBAL),
51 triangle_to_tree(device,
"triangle_to_tree",
MEM_GLOBAL),
55 lookup_table(device,
"lookup_table",
MEM_GLOBAL),
56 sample_pattern_lut(device,
"sample_pattern_lut",
MEM_GLOBAL),
59 memset((
void *)&
data, 0,
sizeof(
data));