Blender V4.5
NOD_geo_closure.hh File Reference
#include "DNA_node_types.h"
#include "NOD_socket_items.hh"

Go to the source code of this file.

Classes

struct  blender::nodes::ClosureInputItemsAccessor
 
struct  blender::nodes::ClosureInputItemsAccessor::operator_idnames
 
struct  blender::nodes::ClosureInputItemsAccessor::ui_idnames
 
struct  blender::nodes::ClosureInputItemsAccessor::rna_names
 
struct  blender::nodes::ClosureOutputItemsAccessor
 
struct  blender::nodes::ClosureOutputItemsAccessor::operator_idnames
 
struct  blender::nodes::ClosureOutputItemsAccessor::ui_idnames
 
struct  blender::nodes::ClosureOutputItemsAccessor::rna_names
 
struct  blender::nodes::EvaluateClosureInputItemsAccessor
 
struct  blender::nodes::EvaluateClosureInputItemsAccessor::operator_idnames
 
struct  blender::nodes::EvaluateClosureInputItemsAccessor::ui_idnames
 
struct  blender::nodes::EvaluateClosureInputItemsAccessor::rna_names
 
struct  blender::nodes::EvaluateClosureOutputItemsAccessor
 
struct  blender::nodes::EvaluateClosureOutputItemsAccessor::operator_idnames
 
struct  blender::nodes::EvaluateClosureOutputItemsAccessor::ui_idnames
 
struct  blender::nodes::EvaluateClosureOutputItemsAccessor::rna_names
 

Namespaces

namespace  blender
 
namespace  blender::nodes
 

Functions

bool blender::nodes::socket_type_supported_in_closure (const eNodeSocketDatatype socket_type)
 
const bNodeSocketblender::nodes::evaluate_closure_node_internally_linked_input (const bNodeSocket &output_socket)