Blender V4.5
blender::ed::transform::MouseInput Struct Reference

#include <transform.hh>

Public Attributes

void(* apply )(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
 
void(* post )(TransInfo *t, float values[3])
 
float2 imval
 
float2 center
 
float factor
 
float precision_factor
 
bool precision
 
void * data
 
bool use_virtual_mval
 
struct { 
 
   double2   prev 
 
   double2   accum 
 
virtual_mval 
 

Detailed Description

Definition at line 597 of file transform.hh.

Member Data Documentation

◆ accum

double2 blender::ed::transform::MouseInput::accum

◆ apply

◆ center

◆ data

◆ factor

◆ imval

float2 blender::ed::transform::MouseInput::imval

◆ post

◆ precision

◆ precision_factor

float blender::ed::transform::MouseInput::precision_factor

◆ prev

double2 blender::ed::transform::MouseInput::prev

◆ use_virtual_mval

bool blender::ed::transform::MouseInput::use_virtual_mval

Use virtual cursor, which takes precision into account keeping track of the cursors 'virtual' location, to avoid jumping values when its toggled.

This works well for scaling drag motion, but not for rotating around a point (rotation needs its own custom accumulator)

Definition at line 619 of file transform.hh.

Referenced by blender::ed::transform::applyMouseInput(), blender::ed::transform::initMouseInputMode(), blender::ed::transform::snapsource_end(), blender::ed::transform::transform_input_update(), and blender::ed::transform::transform_mode_snap_source_init().

◆ [struct]


The documentation for this struct was generated from the following file: