Blender V4.5
blender::gpu::MTLAttachment Struct Reference

#include <mtl_framebuffer.hh>

Public Attributes

bool used = false
 
gpu::MTLTexturetexture = nullptr
 
union { 
 
   float   color [4] 
 
   float   depth 
 
   uint   stencil 
 
clear_value 
 
eGPULoadOp load_action = GPU_LOADACTION_DONT_CARE
 
eGPUStoreOp store_action = GPU_STOREACTION_DONT_CARE
 
uint mip = 0
 
uint slice = 0
 
uint depth_plane = 0
 
uint render_target_array_length = 0
 

Detailed Description

Definition at line 25 of file mtl_framebuffer.hh.

Member Data Documentation

◆ [union]

◆ color

◆ depth

◆ depth_plane

◆ load_action

◆ mip

◆ render_target_array_length

◆ slice

◆ stencil

◆ store_action

◆ texture

◆ used


The documentation for this struct was generated from the following file: