#include <overlay_camera.hh>
Inherits ExtraInstanceData.
Definition at line 24 of file overlay_camera.hh.
◆ CameraInstanceData() [1/2]
| blender::draw::overlay::CameraInstanceData::CameraInstanceData |
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const CameraInstanceData & | data | ) |
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inline |
◆ CameraInstanceData() [2/2]
| blender::draw::overlay::CameraInstanceData::CameraInstanceData |
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const float4x4 & | p_matrix, |
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const float4 & | color ) |
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inline |
◆ center_x
| float& blender::draw::overlay::CameraInstanceData::center_x = matrix[2][3] |
◆ center_y
| float& blender::draw::overlay::CameraInstanceData::center_y = matrix[3][3] |
◆ clip_end
| float& blender::draw::overlay::CameraInstanceData::clip_end = matrix[3][3] |
◆ clip_start
| float& blender::draw::overlay::CameraInstanceData::clip_start = matrix[2][3] |
◆ corner_x
| float& blender::draw::overlay::CameraInstanceData::corner_x = matrix[0][3] |
◆ corner_y
| float& blender::draw::overlay::CameraInstanceData::corner_y = matrix[1][3] |
◆ depth
| float& blender::draw::overlay::CameraInstanceData::depth = color_[3] |
◆ dist_color_id
| float& blender::draw::overlay::CameraInstanceData::dist_color_id = matrix[0][3] |
◆ focus
| float& blender::draw::overlay::CameraInstanceData::focus = color_[3] |
◆ matrix
◆ mist_end
| float& blender::draw::overlay::CameraInstanceData::mist_end = matrix[3][3] |
◆ mist_start
| float& blender::draw::overlay::CameraInstanceData::mist_start = matrix[2][3] |
◆ volume_end
| float& blender::draw::overlay::CameraInstanceData::volume_end = color_[3] |
◆ volume_start
| float& blender::draw::overlay::CameraInstanceData::volume_start = color_[2] |
The documentation for this struct was generated from the following file: