vec4(1.0f/vec2(textureSize(edges_tx, 0)), vec2(textureSize(edges_tx, 0)))") DEFINE_VALUE("SMAA_RT_METRICS"
TEX_TEMPLATE SizeVec textureSize(T, int) RET
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define SAMPLER(slot, type, name)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
#define DEFINE_VALUE(name, value)
#define SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR
#define SMAA_CORNER_ROUNDING