Blender V4.5
SceneEEVEE Struct Reference

#include <DNA_scene_types.h>

Public Attributes

int flag
 
int gi_diffuse_bounces
 
int gi_cubemap_resolution
 
int gi_visibility_resolution
 
float gi_glossy_clamp
 
int gi_irradiance_pool_size
 
char _pad0 [4]
 
int taa_samples
 
int taa_render_samples
 
float volumetric_start
 
float volumetric_end
 
int volumetric_tile_size
 
int volumetric_samples
 
float volumetric_sample_distribution
 
float volumetric_light_clamp
 
int volumetric_shadow_samples
 
int volumetric_ray_depth
 
float gtao_distance
 
float gtao_thickness
 
float gtao_focus
 
int gtao_resolution
 
int fast_gi_step_count
 
int fast_gi_ray_count
 
float fast_gi_quality
 
float fast_gi_distance
 
float fast_gi_thickness_near
 
float fast_gi_thickness_far
 
char fast_gi_method
 
char _pad1 [3]
 
float bokeh_overblur
 
float bokeh_max_size
 
float bokeh_threshold
 
float bokeh_neighbor_max
 
int motion_blur_samples DNA_DEPRECATED
 
int motion_blur_max
 
int motion_blur_steps
 
int motion_blur_position_deprecated DNA_DEPRECATED
 
float motion_blur_shutter_deprecated DNA_DEPRECATED
 
float motion_blur_depth_scale
 
int shadow_cube_size_deprecated DNA_DEPRECATED
 
int shadow_pool_size
 
int shadow_ray_count
 
int shadow_step_count
 
float shadow_resolution_scale
 
float clamp_surface_direct
 
float clamp_surface_indirect
 
float clamp_volume_direct
 
float clamp_volume_indirect
 
int ray_tracing_method
 
struct RaytraceEEVEE ray_tracing_options
 
float overscan
 
float light_threshold
 

Detailed Description

Definition at line 2000 of file DNA_scene_types.h.

Member Data Documentation

◆ _pad0

char SceneEEVEE::_pad0[4]

Definition at line 2007 of file DNA_scene_types.h.

◆ _pad1

char SceneEEVEE::_pad1[3]

Definition at line 2033 of file DNA_scene_types.h.

◆ bokeh_max_size

float SceneEEVEE::bokeh_max_size

Definition at line 2036 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and blender::eevee::DepthOfField::init().

◆ bokeh_neighbor_max

float SceneEEVEE::bokeh_neighbor_max

Definition at line 2038 of file DNA_scene_types.h.

Referenced by blo_do_versions_290(), and blender::eevee::DepthOfField::init().

◆ bokeh_overblur

float SceneEEVEE::bokeh_overblur

Definition at line 2035 of file DNA_scene_types.h.

Referenced by blo_do_versions_290(), and blender::eevee::DepthOfField::init().

◆ bokeh_threshold

float SceneEEVEE::bokeh_threshold

Definition at line 2037 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and blender::eevee::DepthOfField::init().

◆ clamp_surface_direct

float SceneEEVEE::clamp_surface_direct

Definition at line 2054 of file DNA_scene_types.h.

Referenced by blender::eevee::Sampling::init().

◆ clamp_surface_indirect

float SceneEEVEE::clamp_surface_indirect

Definition at line 2055 of file DNA_scene_types.h.

Referenced by blo_do_versions_420(), and blender::eevee::Sampling::init().

◆ clamp_volume_direct

float SceneEEVEE::clamp_volume_direct

Definition at line 2056 of file DNA_scene_types.h.

Referenced by blender::eevee::Sampling::init().

◆ clamp_volume_indirect

float SceneEEVEE::clamp_volume_indirect

Definition at line 2057 of file DNA_scene_types.h.

Referenced by blo_do_versions_420(), and blender::eevee::Sampling::init().

◆ DNA_DEPRECATED [1/4]

int motion_blur_samples SceneEEVEE::DNA_DEPRECATED

Definition at line 2040 of file DNA_scene_types.h.

◆ DNA_DEPRECATED [2/4]

int motion_blur_position_deprecated SceneEEVEE::DNA_DEPRECATED

Definition at line 2043 of file DNA_scene_types.h.

◆ DNA_DEPRECATED [3/4]

float motion_blur_shutter_deprecated SceneEEVEE::DNA_DEPRECATED

Definition at line 2044 of file DNA_scene_types.h.

◆ DNA_DEPRECATED [4/4]

int shadow_cube_size_deprecated SceneEEVEE::DNA_DEPRECATED

Definition at line 2048 of file DNA_scene_types.h.

◆ fast_gi_distance

float SceneEEVEE::fast_gi_distance

Definition at line 2029 of file DNA_scene_types.h.

Referenced by blender::eevee::AmbientOcclusion::init().

◆ fast_gi_method

char SceneEEVEE::fast_gi_method

Definition at line 2032 of file DNA_scene_types.h.

Referenced by blender::eevee::RayTraceModule::init().

◆ fast_gi_quality

float SceneEEVEE::fast_gi_quality

◆ fast_gi_ray_count

int SceneEEVEE::fast_gi_ray_count

◆ fast_gi_step_count

int SceneEEVEE::fast_gi_step_count

◆ fast_gi_thickness_far

float SceneEEVEE::fast_gi_thickness_far

◆ fast_gi_thickness_near

float SceneEEVEE::fast_gi_thickness_near

◆ flag

◆ gi_cubemap_resolution

◆ gi_diffuse_bounces

int SceneEEVEE::gi_diffuse_bounces

Definition at line 2002 of file DNA_scene_types.h.

Referenced by blo_do_versions_280().

◆ gi_glossy_clamp

float SceneEEVEE::gi_glossy_clamp

Definition at line 2005 of file DNA_scene_types.h.

◆ gi_irradiance_pool_size

int SceneEEVEE::gi_irradiance_pool_size

◆ gi_visibility_resolution

int SceneEEVEE::gi_visibility_resolution

Definition at line 2004 of file DNA_scene_types.h.

Referenced by blo_do_versions_280().

◆ gtao_distance

float SceneEEVEE::gtao_distance

◆ gtao_focus

float SceneEEVEE::gtao_focus

◆ gtao_resolution

int SceneEEVEE::gtao_resolution

◆ gtao_thickness

float SceneEEVEE::gtao_thickness

Definition at line 2022 of file DNA_scene_types.h.

Referenced by blo_do_versions_410().

◆ light_threshold

float SceneEEVEE::light_threshold

◆ motion_blur_depth_scale

float SceneEEVEE::motion_blur_depth_scale

◆ motion_blur_max

int SceneEEVEE::motion_blur_max

Definition at line 2041 of file DNA_scene_types.h.

Referenced by blo_do_versions_290().

◆ motion_blur_steps

int SceneEEVEE::motion_blur_steps

◆ overscan

float SceneEEVEE::overscan

◆ ray_tracing_method

int SceneEEVEE::ray_tracing_method

◆ ray_tracing_options

struct RaytraceEEVEE SceneEEVEE::ray_tracing_options

◆ shadow_pool_size

int SceneEEVEE::shadow_pool_size

Definition at line 2049 of file DNA_scene_types.h.

Referenced by blo_do_versions_300(), and blender::eevee::ShadowModule::init().

◆ shadow_ray_count

int SceneEEVEE::shadow_ray_count

Definition at line 2050 of file DNA_scene_types.h.

Referenced by blender::eevee::ShadowModule::init().

◆ shadow_resolution_scale

float SceneEEVEE::shadow_resolution_scale

Definition at line 2052 of file DNA_scene_types.h.

Referenced by blo_do_versions_420(), and blender::eevee::ShadowModule::init().

◆ shadow_step_count

int SceneEEVEE::shadow_step_count

Definition at line 2051 of file DNA_scene_types.h.

Referenced by blender::eevee::ShadowModule::init().

◆ taa_render_samples

int SceneEEVEE::taa_render_samples

Definition at line 2010 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and blender::eevee::Sampling::init().

◆ taa_samples

int SceneEEVEE::taa_samples

◆ volumetric_end

float SceneEEVEE::volumetric_end

◆ volumetric_light_clamp

float SceneEEVEE::volumetric_light_clamp

Definition at line 2017 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and blender::eevee::VolumeModule::init().

◆ volumetric_ray_depth

int SceneEEVEE::volumetric_ray_depth

◆ volumetric_sample_distribution

float SceneEEVEE::volumetric_sample_distribution

◆ volumetric_samples

int SceneEEVEE::volumetric_samples

Definition at line 2015 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and blender::eevee::VolumeModule::init().

◆ volumetric_shadow_samples

int SceneEEVEE::volumetric_shadow_samples

◆ volumetric_start

float SceneEEVEE::volumetric_start

◆ volumetric_tile_size

int SceneEEVEE::volumetric_tile_size

Definition at line 2014 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and blender::eevee::VolumeModule::init().


The documentation for this struct was generated from the following file: