15# define DRAW_VIEW_CREATE_INFO
16# define DRW_VIEW_CULLING_INFO
17# define USE_WORLD_CLIP_PLANES
19# define DRW_VIEW_LEN DRW_VIEW_MAX
55DEFINE("RESOURCE_ID_FALLBACK")
60DEFINE("RESOURCE_ID_FALLBACK")
74DEFINE("DRAW_MODELMAT_CREATE_INFO")
95DEFINE("DRAW_VIEW_CREATE_INFO")
101DEFINE("DRW_VIEW_CULLING_INFO")
114DEFINE("USE_WORLD_CLIP_PLANES")
126DEFINE("DRAW_FINALIZE_SHADER")
181# define resource_id_buf float2(0)
#define DRW_RESOURCE_ID_SLOT
#define DRW_VISIBILITY_GROUP_SIZE
#define DRW_FINALIZE_GROUP_SIZE
#define DRW_VIEW_CULLING_UBO_SLOT
#define DRW_COMMAND_GROUP_SIZE
#define DRW_CLIPPING_UBO_SLOT
#define DRW_VIEW_UBO_SLOT
#define GPU_SHADER_NAMED_INTERFACE_INFO(_interface, _inst_name)
#define GPU_SHADER_NAMED_INTERFACE_END(_inst_name)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define VERTEX_OUT(stage_interface)
#define UNIFORM_BUF(slot, type_name, name)
#define GEOMETRY_OUT(stage_interface)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define UNIFORM_BUF_FREQ(slot, type_name, name, freq)
#define STORAGE_BUF(slot, qualifiers, type_name, name)
#define LOCAL_GROUP_SIZE(...)
#define VERTEX_IN(slot, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
#define DEFINE_VALUE(name, value)