Blender V4.5
blender::gpu::GLSubprocessShaderCompiler Class Reference

#include <gl_shader.hh>

Inherits blender::gpu::ShaderCompiler.

Additional Inherited Members

- Public Member Functions inherited from blender::gpu::ShaderCompiler
virtual void specialize_shader (ShaderSpecialization &)
 
 ShaderCompiler (uint32_t threads_count=1, GPUWorker::ContextType context_type=GPUWorker::ContextType::PerThread, bool support_specializations=false)
 
virtual ~ShaderCompiler ()
 
Shadercompile (const shader::ShaderCreateInfo &info, bool is_batch_compilation)
 
virtual Shadercompile_shader (const shader::ShaderCreateInfo &info)
 
BatchHandle batch_compile (Span< const shader::ShaderCreateInfo * > &infos, CompilationPriority priority)
 
void batch_cancel (BatchHandle &handle)
 
bool batch_is_ready (BatchHandle handle)
 
Vector< Shader * > batch_finalize (BatchHandle &handle)
 
SpecializationBatchHandle precompile_specializations (Span< ShaderSpecialization > specializations, CompilationPriority priority)
 
bool specialization_batch_is_ready (SpecializationBatchHandle &handle)
 
bool is_compiling ()
 
void wait_for_all ()
 
- Protected Member Functions inherited from blender::gpu::ShaderCompiler
void destruct_compilation_worker ()
 

Detailed Description

Definition at line 263 of file gl_shader.hh.


The documentation for this class was generated from the following file: