Blender V4.5
Mask Struct Reference

#include <DNA_mask_types.h>

Public Attributes

ID id
 
struct AnimDataadt
 
ListBase masklayers
 
int masklay_act
 
int masklay_tot
 
int sfra
 
int efra
 
int flag
 
char _pad [4]
 
void * _pad1
 
Mask_Runtime runtime
 

Detailed Description

Definition at line 24 of file DNA_mask_types.h.

Member Data Documentation

◆ _pad

char Mask::_pad[4]

Definition at line 44 of file DNA_mask_types.h.

◆ _pad1

void* Mask::_pad1

Definition at line 46 of file DNA_mask_types.h.

◆ adt

◆ efra

int Mask::efra

Definition at line 40 of file DNA_mask_types.h.

◆ flag

int Mask::flag

For anim info.

Definition at line 43 of file DNA_mask_types.h.

◆ id

◆ masklay_act

int Mask::masklay_act

Index of active mask layer (-1 == None).

Definition at line 35 of file DNA_mask_types.h.

Referenced by animdata_filter_mask_data().

◆ masklay_tot

int Mask::masklay_tot

Total number of mask layers.

Definition at line 37 of file DNA_mask_types.h.

◆ masklayers

◆ runtime

Mask_Runtime Mask::runtime

Definition at line 48 of file DNA_mask_types.h.

◆ sfra

int Mask::sfra

Frames, used by the sequencer.

Definition at line 40 of file DNA_mask_types.h.


The documentation for this struct was generated from the following file: