Blender V4.5
blender::nodes::decl::CustomTypeBuilder Class Reference

#include <NOD_socket_declarations.hh>

Inherits blender::nodes::SocketDeclarationBuilder< Custom >.

Public Member Functions

CustomTypeBuilder & init_socket_fn (std::function< void(bNode &node, bNodeSocket &socket, const char *data_path)> fn)
 
#CustomTypeBuilder Inline Methods
CustomTypeBuilder & idname (const char *idname)
 
- Public Member Functions inherited from blender::nodes::BaseSocketDeclarationBuilder
virtual ~BaseSocketDeclarationBuilder ()=default
 
BaseSocketDeclarationBuilder & hide_label (bool value=true)
 
BaseSocketDeclarationBuilder & hide_value (bool value=true)
 
BaseSocketDeclarationBuilder & multi_input (bool value=true)
 
BaseSocketDeclarationBuilder & compact (bool value=true)
 
BaseSocketDeclarationBuilder & short_label (std::string value="")
 
BaseSocketDeclarationBuilder & description (std::string value="")
 
BaseSocketDeclarationBuilder & translation_context (std::optional< std::string > value=std::nullopt)
 
BaseSocketDeclarationBuilder & no_muted_links (bool value=true)
 
BaseSocketDeclarationBuilder & available (bool value=true)
 
BaseSocketDeclarationBuilder & is_attribute_name (bool value=true)
 
BaseSocketDeclarationBuilder & is_default_link_socket (bool value=true)
 
BaseSocketDeclarationBuilder & default_input_type (NodeDefaultInputType value)
 
BaseSocketDeclarationBuilder & supports_field ()
 
BaseSocketDeclarationBuilder & field_on_all ()
 
BaseSocketDeclarationBuilder & field_source ()
 
BaseSocketDeclarationBuilder & implicit_field (NodeDefaultInputType default_input)
 
BaseSocketDeclarationBuilder & implicit_field_on_all (NodeDefaultInputType default_input)
 
BaseSocketDeclarationBuilder & implicit_field_on (NodeDefaultInputType default_input, Span< int > input_indices)
 
BaseSocketDeclarationBuilder & field_on (Span< int > indices)
 
BaseSocketDeclarationBuilder & dependent_field ()
 
BaseSocketDeclarationBuilder & dependent_field (Vector< int > input_dependencies)
 
BaseSocketDeclarationBuilder & field_source_reference_all ()
 
BaseSocketDeclarationBuilder & reference_pass (Span< int > input_indices)
 
BaseSocketDeclarationBuilder & reference_pass_all ()
 
BaseSocketDeclarationBuilder & propagate_all ()
 
BaseSocketDeclarationBuilder & propagate_all_instance_attributes ()
 
BaseSocketDeclarationBuilder & compositor_realization_mode (CompositorInputRealizationMode value)
 
BaseSocketDeclarationBuilder & compositor_domain_priority (int priority)
 
BaseSocketDeclarationBuilder & compositor_expects_single_value (bool value=true)
 
BaseSocketDeclarationBuilder & make_available (std::function< void(bNode &)> fn)
 
BaseSocketDeclarationBuilder & custom_draw (CustomSocketDrawFn fn)
 
BaseSocketDeclarationBuilder & align_with_previous (bool value=true)
 
BaseSocketDeclarationBuilder & socket_name_ptr (PointerRNA ptr, StringRef property_name)
 
BaseSocketDeclarationBuilder & socket_name_ptr (const ID *id, const StructRNA *srna, const void *data, StringRef property_name)
 
BaseSocketDeclarationBuilder & panel_toggle (bool value=true)
 
BaseSocketDeclarationBuilder & structure_type (StructureType structure_type)
 
BaseSocketDeclarationBuilder & is_layer_name (bool value=true)
 
int index () const
 
bool is_input () const
 
bool is_output () const
 

Additional Inherited Members

- Protected Types inherited from blender::nodes::SocketDeclarationBuilder< Custom >
using Self
 
- Protected Attributes inherited from blender::nodes::SocketDeclarationBuilder< Custom >
Custom * decl_
 
- Protected Attributes inherited from blender::nodes::BaseSocketDeclarationBuilder
bool reference_pass_all_ = false
 
bool field_on_all_ = false
 
bool propagate_from_all_ = false
 
NodeDeclarationBuilder * node_decl_builder_ = nullptr
 
SocketDeclaration * decl_base_ = nullptr
 

Detailed Description

Definition at line 412 of file NOD_socket_declarations.hh.

Member Function Documentation

◆ idname()

CustomTypeBuilder & blender::nodes::decl::CustomTypeBuilder::idname ( const char * idname)
inline

◆ init_socket_fn()

CustomTypeBuilder & blender::nodes::decl::CustomTypeBuilder::init_socket_fn ( std::function< void(bNode &node, bNodeSocket &socket, const char *data_path)> fn)
inline

The documentation for this class was generated from the following file: